Manual Logistics

by Silari

Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.

Utilities
2 years ago
1.0 - 1.1
119
Logistics Logistic network

i [Done] Key to take items in pickup radius

2 years ago

Could you add a new key to "take items" from all cars/buildings around the Player in the current pickup radius (reach radius)?

2 years ago

Finally had a chance to look it over and it should be doable with a little code refactoring, though it'll prolly be a bit before I'm able to add that in.

2 years ago

make it one of two ways:
- a number constant (tiles radius) in the text field in a "Map" tab settings
or
- a dynamic value based on the current reach radius, but with a some max value from a "Map" settings to get rid of lags for some hacky values (for example: an infinite tech to increase a reach radius)

2 years ago

Update done and out.

Plan was always to use the player's reach, with a max limit. As is, it only goes out to 20 tiles max, which is double the vanilla reach distance. Even going to a fairly loaded up area of my base and mashing the key didn't get the script time above 0.500ms so seems good enough.

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