Manual Logistics

by Silari

Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.

Utilities
22 days ago
1.0 - 2.0
167
Logistics Logistic network

Changelog

Version: 2.0.2
  Bugfixes:
    - Quality should now be supported - all counts/transfers/removals I could find have the quality parameter added.
    - Some minor code issues which probably wouldn't ever cause issues were fixed.
Version: 2.0.1
  Bugfixes:
    - Fix error due to change in finding prototype durability.
Version: 2.0.0
  Info:
    - Initial release for Factorio 2.0.
Version: 1.1.5
  Bugfixes:
    - Fix error due to missing position when using the new grab items hotkey when no compatible inventories were found near the player.
Version: 1.1.4
  Features:
    - Added new hotkey to grab items from all entities in reach of the player, with a max range of 20 tiles for performance reasons. Vanilla reach distance is 10.
    - Added support for the burnt result inventory for boilers, locomotives, and reactors.
Version: 1.1.3
  Bugfixes:
    - Fix error when attempting to dump trash to a chest that is full. Note this still WILL NOT transfer any items as it still only works on empty slots.
Version: 1.1.2
  Features:
    - Added a couple of error messages when selected inventory is out of range or on a different force, or when the player does not have a character, which isn't supported.
  Bugfixes:
    - Corrected message when all trash slots were successfully transferred. 
    - Corrected missing quotes from localized string usage.
Version: 1.1.1
  Features:
    - Added a new hotkey to dump the contents of your trash slots to the selected container. Supported types are chests, vehicles (car/tank), spidertrons, and cargo wagons. It'll only make use of EMPTY slots however as I'm writing this real quick, and it avoids the issues that the requests hotkey has. Items with health or equipment or inventory slots are all supported fine.
  Bugfixes:
    - Fixed checks about entity health to prevent transfer of items which support health. By default, items with health can not be transferred due to them being healed as part of the transfer. An option to allow it is provided, but due to a bug (or three) it was always allowed.
Version: 1.1.0
  Info:
    - Initial release