LuaCombinator 2

by OwnlyMe
Running lua commands on your combinator!
20 days ago
0.16 - 0.17
926

Changelog

0.xx.26
- Release of 0.16 version (without code highlighting)

0.17.25
- Fixed a crash on new games and when migrating from a very old version

0.17.24
- Fixed an issue with a jumping textcursor
- Fixed one case where the highlighting wouldn't update
- Fixed a crash when the undo history reached it's 500th entry (= the limit)
- Removed highlighting inside strings, comments, etc
- After updating the combinator code, the next tick will get executed immediately
- The code highlighting checkbox won't reset to default after re-opening the gui
- Fixed undo history being inactive when the highlighting checkbox is unticked

0.17.23
- Fixed that the cursor would jump to a wrong position sometimes
- Added an undo and redo button
- Added a checkbox to temporarily disable code formatting
- Fixed combinator blueprint data not being removed properly sometimes
!! The mod now uses the events on_pre_ghost_deconstructed and on_player_mined_entity

0.17.22
- The highlighting will now always update, no matter where you're typing

0.17.21
- Added multiline comments
- Fixed an issue with blueprints
- Added 10 presets where you can store code:
  - Left-click for loading / saving
  - Right-click for deleting
- Added a small bug icon at the line that produced an error
- Added an option to disable code highlighting

0.17.20 [EARLY ACCESS ON PATREON]
- Added automatic code formatting:
 - Highlighting in different colors for key syntaxes, strings, numbers and comments
 - Identation

0.xx.13
- Added a scroll bar when there are too many input signals

0.xx.12
- Fixed concatenate string error/error2 errors

0.xx.11
- Fixed the issues from a broken migration in 0.xx.10

0.xx.10
- Fixed some crashes when using invalid output values
- Added an alert when the combinator produces a bug

0.xx.9
- Added high resolution graphics

0.xx.8
- Improved performance (but you should still try to use the delay)
- Added blueprint support