Looting Remnants


On destroying of buildings you have a chance to get some loot from it. / Compatible with all mods, UPS friendly, multiplayer friendly. / Good for PVP multiplayer games, take resources from destroyed base.

Content
a month ago
0.17 - 2.1
1.20K
Combat

Changelog

Version: 2.1.1
Date: 2026-08-25
  By:
    - darkfrei
  Bugfixes:
    - Update to Factorio 2.1, which turned the loot of an entity into a list of item products. The old loot format was silently ignored, so no entity dropped anything.
    - Fixed that the loot was not divided by the number of entities the recipe produces. Belts, undergrounds, pipes to ground, rails and everything else that is crafted in pairs dropped twice their build cost.
    - Fixed that vehicles, wagons and rails never got any loot, because their items are not plain item prototypes.
    - Fixed that an entity could get the loot of a tile prototype with the same name.
    - Fixed the error message for a wrong minimum and maximum setting, it used an undefined variable.
  Changes:
    - The loot of one entity no longer depends on the mod loading order when several recipes produce it.
    - Recycling recipes are also recognized by their recipe category, not only by their name.
    - Recipes with several item outputs are used when they name one of them as their main product.
    - A loot chance of zero now adds no loot at all instead of loot that can never drop.
    - The four mod settings are shown in the order in which they belong together.
Version: 2.1.0
Date: 2026-02-05
  Breaking Changes:
    - Drops compatibility with factorio versions < 1.1 (see MR#7)
  Changes
    - Loot amount is configurable (see MR#6)
    - Never-spawn items now configurable (cheat items already included) (see MR#8)
Version: 2.0.1
Date: 2026-02-03
  Changes:
    - Ensures cheat items cannot spawn (compatibility with FortressRuins)
Version: 2.0.0
Date: 2026-02-02
  Mod management:
    - Create github repository from v1.1.3 (from mod portal)
  Changes:
    - Compatibility to Factorio 2.0
Version: 1.1.3
Date: 2020-12-03
  Changes:
    - Update to Factorio 1.1; there is no recipe.result and recipe.result_count anymore; use recipe.results[1] for it
Version: 1.0.3
Date: 2020-09-17
  Changes:
    - Fixed issue with count_max < 0; cannot reproduce
Version: 0.1.3
Date: 2020-08-15
  Changes:
    - Update to 1.0.0
Version: 0.0.3
Date: 2019-10-13
  Changes:
    - added checking for mod exceptions, just add entity.exception_mods = {"LootingRemnants"} to your code
Version: 0.0.2
Date: 2019-10-05
  Changes:
    - Added exception
Version: 0.0.1
Date: 2019-06-23
  Changes:
    - first release