On destroying of buildings you have a chance to get some loot from it. / Compatible with all mods, UPS friendly, multiplayer friendly. / Good for PVP multiplayer games, take resources from destroyed base.
Mods introducing new content into the game.
Version: 2.1.2
Date: 2026-10-24
Bugfixes:
- Fixed that the mod could not be loaded on Factorio 2.1 stable at all. Reported by SirRolin, see the discussion thread and pull request 15.
- 2.1.7 turned the loot of an entity into a list of item products. The old loot entry with item, count_min and count_max is gone, and the field that carries the chance was renamed from probability into independent_probability.
- An item product takes whole numbers only, and the engine raises a minimum of zero to one, so the fractional part of the count now moves into the probability. The expected amount of an ingredient is unchanged.
- Fixed that the loot was not divided by the number of items the recipe produces. recipe.results is a list, so recipe.results.amount was always nil and everything crafted in pairs dropped the cost of both items per single item.
- Fixed that a recipe whose output is given as a range instead of a fixed amount was handled with a nil amount.
Version: 2.1.0
Date: 2026-02-05
Breaking Changes:
- Drops compatibility with factorio versions < 1.1 (see MR#7)
Changes
- Loot amount is configurable (see MR#6)
- Never-spawn items now configurable (cheat items already included) (see MR#8)
Version: 2.0.1
Date: 2026-02-03
Changes:
- Ensures cheat items cannot spawn (compatibility with FortressRuins)
Version: 2.0.0
Date: 2026-02-02
Mod management:
- Create github repository from v1.1.3 (from mod portal)
Changes:
- Compatibility to Factorio 2.0
Version: 1.1.3
Date: 2020-12-03
Changes:
- Update to Factorio 1.1; there is no recipe.result and recipe.result_count anymore; use recipe.results[1] for it
Version: 1.0.3
Date: 2020-09-17
Changes:
- Fixed issue with count_max < 0; cannot reproduce
Version: 0.1.3
Date: 2020-08-15
Changes:
- Update to 1.0.0
Version: 0.0.3
Date: 2019-10-13
Changes:
- added checking for mod exceptions, just add entity.exception_mods = {"LootingRemnants"} to your code
Version: 0.0.2
Date: 2019-10-05
Changes:
- Added exception
Version: 0.0.1
Date: 2019-06-23
Changes:
- first release