Loot Chest UPS

by ptx0

Automagically collects all the loot, on all surfaces. When no lootchest is placed, loot will be stored in a list so that it isn't lost.

Content
4 days ago
1.1 - 2.0
3.66K
Logistics

b [Fixed] Crash when destroying chests revived by other mods

9 days ago

Currently the mod doesn't listen to script_raised_revive events, so if any loot chest is built this way (with my mod Quantum Fabricator, for example) they don't work and crash the game when destroyed.

Adding a handler to this event should fix the issue.

6 days ago

Just a little bump since there haven't been a respond yet.

In control.lua, line 55:
script_raised_revive = { handler = LC_events.handleBuiltLootChest,
filters = Chest_filters },

Pi-C
5 days ago

Thanks for finding this! I'm still trying to solve another problem; meanwhile the fix shown by @Lenny1297 will work.

Pi-C
4 days ago

Should be fixed in version 2.0.10!

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