Adds new train stops forming a highly configurable, fully automated logistic network.
Mods introducing new content into the game.
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
123.501 Error ModInfoPane.cpp:505: Failed to parse changelog for mod LogisticTrainNetwork: invalid changelog file, line 36 is a duplicate of line 34.
It's a nuisance documented here: https://forums.factorio.com/viewtopic.php?p=480814. I'll fix it for a future release.
This is fixed in 3.5.2