LTN - Logistic Train Network

by Optera

Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.

Content
7 days ago
0.14 - 2.1
288K
Trains Circuit network

b Logistic Train Network 3.2.1 train lost in wrong networks

a month ago

Logistic Train Network 3.2.1

I use separate network IDs so one-way and two-way trains never share stations.

  • One-way trains park at depots that belong only to the one-way network.
  • Two-way trains park at depots that belong only to the two-way network.
  • Provider and requester stops are set the same way: a stop built for two-way trains is not on the one-way network.

What happens: a one-way train is dispatched to a station that is only for two-way trains. The station layout does not fit a one-way train, so the train arrives and gets stuck.

Expected: a train should only be sent to provider and requester stops that share a network with the depot it is parked at.

The in-game message shows the train being assigned across those networks. I can post the network ID signals from the depot, the provider, and the requester, plus a screenshot of the stuck train, if that helps.

13 days ago

Fixed in 3.2.4

New response