LTN - Logistic Train Network

by Optera

Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.

Content
13 days ago
0.14 - 2.0
269K
Trains Circuit network

g Issue with 2.0.69 - Stations with the same name

4 days ago
(updated 4 days ago)

I have a very long running savefile with Space Exploration only that I began with version 0.6, so I "migrated" it to 0.7.
With the new 0.7 version, I had to fix some of the consequent problems like the liquid tank being double the size and discover the "trick" with the network id for the elevator to resume working.
But after that, I continue to have problems with LTN dispatching trains. It seems that the stations with the same name create an issue, the train has a temporary destination set to the correct station (I think) but goes to another one with the same name that is full. If I correct manually the train by sending it to the temporary station, it works normally.
I am not sure if I am doing something wrong or setting something up incorrectly.
I can share the savefile if needed, please just let me know how. Thanks.

4 days ago
(updated 4 days ago)

The same issue started for me with mod version 2.4.0, seemed like it was fixed in 2.4.1, and the issue came back in 2.4.2. The temporary stop gets deleted immediately after the train reaches it (not sure if that's how it worked before, i havent double checked) but as soon as the temp location is gone the train heads to a different station.

I have rolled back to mod version 2.3.4 and its working again for me with my current save.

Edit: Nvm, still an issue for me

3 days ago

For me it's a little different, when they exit the elevator the correct temporary stop is created followed by a generic destination (that is the nearest station of that type) but the temporary stop is never selected (the play button near its name) and the generic destination is selected instead. It's like it's skipping a station in the schedule.

3 days ago
(updated 3 days ago)

FWIW: Temp stops are supposed to be deleted as soon as the train pulls out of them (or goes through them if there was no stop condition). That's not LTN behavior; it's Factorio behavior.

3 days ago

Correction: it happens also on the same surface without using the elevator and I think also between 2 providers with the same name.

2 days ago
(updated 2 days ago)

FWIW: Temp stops are supposed to be deleted as soon as the train pulls out of them (or goes through them if there was no stop condition). That's not LTN behavior; it's Factorio behavior.

That makes sense if its supposed to go to the nearest stop with that name. Thank you for the confirmation though. I'm still learning LTN (and factorio)

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