Adds new train stops forming a highly configurable, fully automated logistic network.
Mods introducing new content into the game.
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
Crashes whenever a non-ltn uses a ltn station: https://imgur.com/a/UQjKuem
Intended behavior or an overlooked bug?
This should have been fixed with one of the post-2.0.1 releases. I can no longer reproduce it.