Linked Belts


Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible

Content
7 months ago
1.1 - 2.0
5.24K
Cheats

i Limited Range?

7 months ago

Would it be possible to limit the range on each tier? Bonus points if you make the range for each tier configurable.

7 months ago

Possible, yes, but what should happen if the player places linked belts beyond their range? Easiest would be to make the first placed belt unlinkable (red icon), but I think this would be a bit annoying. Alternatively, I might be able to make it so that whenever a user places a linked belt it looks for the closest unlinked (black icon) belt and links to that if it is in range, otherwise it doesn't link, but stays ready to link with other belts (black icon), but this might be a bit annoying/weird if the player sets the range to a large value and a newly placed belt links with an old one that they forgot. What do you think?

I'll first work on an option to disallow inter-surface linked belts, as that is definitely to OP imo, even for a cheat mod.

7 months ago

Keep the rendering line between first part and player until range.

7 months ago

Yeah, I think that the line should disappear when you move beyond range. Darkfrei's idea would work well.

3 months ago

This seemed to work for me so I put up a pull request: https://github.com/Yodo9000/factorio-mod-linked-belts/pull/4

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