LilEinstein
Runs the research queue for you: it picks the next technology, watches your science supply, and switches research when a pack runs dry.
- Toolbar shortcut: opens the control center beside your technology list.
- Strategy profiles: cheapest first, unlock recipes, logistics, combat, space, spoilable science, productivity, and a few more.
- Per-science priorities: hysteresis and flow forecasts, so the queue stops flip-flopping between technologies.
- Repeat policies: per-technology rules and level caps for infinite research.
- Plan presets: save a plan, export it as a string, paste it into another save.
- Multiplayer: lock controls to server admins, with a shared history of recent plan changes.
Queue a technology or target something you want built, and it keeps research pointed at that goal. Labs only count science they can actually reach on their surface or logistic network; cargo still in transit feeds the forecast, not the count. When a pack runs dry it switches to something you can research right now, then returns to your target once supply recovers.
The control center shows where science is short: per-pack demand, stock, supply gap, and which labs are starving.
Conflicts with some-autoresearch, UltimateResearchQueue2, and paralell-lab. Optional support for simultaneous-research and Ultracube.
Requires Factorio 2.1.0 or later. Safe to add to an existing save.