Light Cycle


A motorbike based on the Tron light cycle. Optional HP, Turning style, Turning speed (Low suits Tank style turning),

Content
2 years ago
1.1
1.20K
Transportation

b Bug on startup with AAI Programmable Vehicles

2 years ago
(updated 2 years ago)

Good afternoon! When starting the Light Cycle mod
with the AAI Programmable Vehicles mod https://mods.factorio.com/mod/aai-programmable-vehicles - I found a small bug (illustration in the screenshot https://ibb.co/rGMxRyF ):

Instead of creating one AI-version of the rocket bike, the game created 2 versions by the number of rocket launchers with a mistake in the name of the weapon

Since the weapons on the motorcycle are the same, there is no point in two AI-versions, and it is better to fix the bug with the name.

Thanks!

2 years ago

I'll look into this, Could be a situation where AAI needs to be updated to include the Lightcycle. I'm unsure as of now, does it still function with AAI

2 years ago

https://mods.factorio.com/mod/SchallTankPlatoon/discussion/5ca9a0666ffc54000d156cff (This discussion on the AAI mod portal would suggest that AAI is configured to create multiple vehicles depending on its weapons.

2 years ago

I recently corresponded on the same issue with the author of the Spidertron Extended mod. He also had the same bug. There, the MK2 and MK3 spidertrons had 4 identical AI variants at once

Discussion link https://mods.factorio.com/mod/spidertron-extended/discussion/6230e17bc8c09a922f4c75b0

He was able to fix this bug in his fashion.

So this problem, if desired, can be solved

2 years ago

If the vehicle has different weapons, then increasing the number of versions with AI is justified, as it adds variability

But if the weapons in both slots are the same, then the second option will be redundant and will simply clutter up the recipe menu.

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