Li-Module-Fix

by lost-in

Function: -- All devices support all module -- Cancel module limitation -- Cancel productivity limitation -- More module slots available -- beacon Efficiency -- beacon Range -- Basic equipment production capacity -- Add Salted Fish module (pure speed, capacity, energy saving) -- Quality adjustment 功能: -- 所有设备支持所有插件 -- 取消插件限制 -- 取消产能限制 -- 更多插件槽数量 -- 分享塔效率 -- 分享塔范围 -- 设备基础产能 -- 添加咸鱼插件(纯速度,产能,节能) -- 质量调整

Content
13 days ago
1.1 - 2.1
2.35K
Manufacturing

g Power poles

a month ago

So... I don't know why, my power poles don't transmit energy enimore, or even conect to each other. The game sinalizes that the wooden pole is linked in this mod, thats why i'm adressing here. Didnt have the chance to actually the mod at work, cuz i start a new factory and right in the begginig BOOM, no energy. Thank you for your effort enyway, hope it works soon.

13 days ago

Hi there, really sorry you ran into this power pole connectivity issue right after starting a new factory!
This bug affecting electric poles has been fully fixed in the latest version 0.0.18 of Li-Module-Fix.
Earlier versions included a range divisor setting (li_entity_range_divisor) that shrank the radius of electric poles, which caused poles to fail connecting and transmitting power properly. I’ve optimized the related logic thoroughly in this update, and all range calculation errors for power poles are resolved.
You can check the full changelog here to see all the adjustments: https://mods.factorio.com/mod/Li-Module-Fix/changelog
Just update your mod to 0.0.18, reload your save, and the power pole energy transfer problem will disappear.
If you still meet any other bugs after updating, feel free to leave another feedback, I’ll handle it as soon as possible! Thanks a lot for your report.

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