Function: -- All devices support all module -- Cancel module limitation -- Cancel productivity limitation -- More module slots available -- beacon Efficiency -- beacon Range -- Basic equipment production capacity -- Add Salted Fish module (pure speed, capacity, energy saving) -- Quality adjustment 功能: -- 所有设备支持所有插件 -- 取消插件限制 -- 取消产能限制 -- 更多插件槽数量 -- 分享塔效率 -- 分享塔范围 -- 设备基础产能 -- 添加咸鱼插件(纯速度,产能,节能) -- 质量调整
Mods introducing new content into the game.
Version: 0.0.17
Date: 03. 07. 2026
Major:
- All prototype names now prefixed with "li-" to prevent conflicts with other mods
- All setting names now prefixed with "li_" to prevent conflicts with other mods
- Renamed li-raw-fish from "Fresh fish" to "Salted fish" (咸鱼)
Added:
- New setting: li_fish_required (toggle fish ingredient requirement for recipes)
- New setting: li_fish_craft_time (craft time multiplier, 1x=10s, default 5x)
- New setting: li_raw_fish_craft_time (salted fish craft time multiplier)
- New setting: li_fish_material_mult (fish material amount multiplier)
- New setting: li_entity_blacklist (comma-separated entity names to skip)
- New setting: li_entity_range_divisor (divide range/radius of sensitive entity types)
- New quality tier: Divine (level 6, 5x all attributes, deep red icon)
Changed:
- Quality blacklist replaced with entity range divisor (traverses entity types, not names)
- Quality range divisor only affects 5 sensitive types: radar, electric-pole, asteroid-collector, lightning-attractor, cargo-landing-pad
- li-raw-fish uses tinted fish icon (tan/salted color), placed in raw-resource subgroup next to vanilla fish
- li-raw-fish recipe: forbid hand-crafting and auto-intermediate (prevent exploit via cancel-fish trick)
- Salt fish recipes: forbid hand-crafting when ingredients are free (prevent 4G+ overflow)
- Recipe files refactored to config-table + loop pattern for maintainability
- Module slots now strictly additive (original slots + set value)
Fix:
- Fix: remove redefinition of base "module" item-subgroup (conflict with Holographic Signs)
- Fix: quality-module-fish recipe now produces quality-module-fish instead of quality-module-3
- Fix: remove debug serpent.log statement in entities.lua
- Fix: remove duplicate allow_productivity assignment in recipe loop
- Fix: b_fish extra parentheses syntax error in entities.lua
- Fix: deepcopy nil protection for beacon/corpse in entities.lua
- Fix: quality-module-fish effect range (0.05*multiplier), hard cap at 500%
- Fix: divine quality level computed as max_level+1 to always sort after legendary
- Update: factorio_version changed from 2.0 to 2.1
Migration:
- ⚠️ Breaking: all setting names changed (old settings reset to defaults on update)
Version: 0.0.16
Date: 17. 10. 2025
Update:
- The major modification will delete all previous items. Please pay attention before updating.
- Merge consumption and pollution modules
- Modifying the modules again requires fish, adding a new recipe for making fish
Added:
- Add a new building: Beacon Fish
Version: 0.0.15
Date: 30. 08. 2025
Update:
- Modify some bugs
- Cancel the need for fish to create module, you can directly create module
- The time for making modules can be set, default: 30s
Version: 0.0.14
Date: 01. 03. 2025
Update:
- Allow setting whether to prohibit certain devices from using quality to prevent excessive device attributes from increasing UPS
Version: 0.0.13
Date: 22. 02. 2025
FiX:
- Fix the issue of ineffective quality of prohibited items in the previous version
Update:
- Newly added prohibited quality items: electric pole,Asteroid collector,Cargo pod
Version: 0.0.12
Date: 20. 02. 2025
Update:
- Repairing without DLC will result in an error
Version: 0.0.11
Date: 19. 02. 2025
Update:
- All devices with designated areas are prohibited from using quality module to prevent high quality and large areas from occupying high memory and CPU. All devices include: Roboport, Cargo landing pad, Radar
Version: 0.0.10
Date: 19. 02. 2025
Added:
- Cancel the maximum 300% production capacity limit
Version: 0.0.9
Date: 15. 02. 2025
Added:
- Modify equipment quality
Version: 0.0.8
FiX:
- Fix mining machine does not support module slot modification
Version: 0.0.7
Function:
- Fix the issue where the module inventory is greater than 0 but there are no module effects
- Fixed the issue where players did not enable DLC series mod reporting errors
Version: 0.0.6
Function:
- Repair formula and equipment do not support capacity module
Version: 0.0.5
Update:
- Update compatibility to Game 2.0
Added:
- Quality Fish module
Remove:
- Remove the Salted Fish Reduction module
Version: 0.0.4
Function:
- Modify beacon Range
- Modify Basic equipment production capacity
- Add Salted Fish module
- Modify Salted fish module multiplier
Version: 0.0.3
Function:
- All devices support all module
- Number of module slots
- Cancel module limitation
- beacon Efficiency