Legendary Space Age


In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.

Overhaul
19 days ago
2.0
328
Factorio: Space Age Icon Space Age Mod
Manufacturing

g red science needing 30 basic mech. per second to unlock

20 days ago

yeah so it literally says you need to make 30 of them in a minute, even though the description says you just need one for 6 minutes

20 days ago

Where are you seeing 1 per 6 minutes? Or 30 per second? It's supposed to be 0.5 per second so 30 per minute

19 days ago
(updated 17 days ago)

yeah yeah by 1 per 6 mins i meant 0.5 per 3 mins sorry (you said 30 minutes but i guess that's a typo since in the game it also says 0.5 per 3 minutes). but i really had to spam the shit out of assemblers my god 😭. when you look at the research tree, it says 30 of them rep 60, and i assumed it was seconds, and it really was, i had to make a burner factory that makes one every two seconds. also the same is with the gree science pack, you need to craft one sensor per second to unlock it. but the mod is super nice looking so far, keep making it better ♥

https://imgur.com/R3VAQ4u

i dont know what the number next to the little box that says x300 with green and x3 with red science is (the one where usually the number of science packs needed for a research are), from what i played it really didnt have anything to do with it, it was just the 30 basic mech. per 60 seconds that played a role.

https://imgur.com/KvFAeg3

also i just realized i made the title "red science needing 30 basic mech. per second to unlock" I DIDNT MEAN SECOND I MEANT MINUTE SORRY😭😭😭

also another question, why are gree circuits in the production tab? shouldnt they be like in the tab that has the literal green circuit on its icon? although i get the circuit isnt really a simple intermediate so, i guess its fair, but it would be nice to change that at least a bit. im no mod maker but you could swap out the icon of simple intermediates with something that doesnt have a gree circuit on it, when the green circuit isnt in the tab. the sprites are very nice and high quality, im sure you can put your own twist on it :)

15 days ago

Oh right, I made them all per-second at the start but then I wanted to make that one 0.5 mechanism per second and I can't use fractional numbers because the game thinks "X per second" is a science pack item, so I had to change that one to per-minute.

I put circuits in production tab so they line up with the modules / primed circuits and also because I wanted the intermediates to fit on 1 screen in factoriopedia without scrolling. But you're right there's a circuit in the icon so I should probably move them back. I'm thinking about adding more recipes for that tab so I will need to fit more stuff there anyway

15 days ago

thanks! and the idea of time limited modules is so good! it encourages the player to actually make quality stuff, and not just stuff it with modules and call it a day, it's awesome! waiting for the fix of the green and red science research tho, i cant really move foward, making a factory that make a sensor every second with 10 items/s belts and other early game things would be such a pain.

New response