Yes, that rust mod is already in the modpack with some extra changes (rusting for cold iron, stone sometimes returned from derusting)
Are you also making the enemies harder?
Still thinking about what exactly to do. Right now I have Behemoth Enemies and Fulgoran Enemies mods, might add Bream as optional and then add Bream compat for Fulgoran Enemies.
I'm considering other changes, like making Gleba evolution go up and down depending on how many of your buildings get destroyed vs how many enemies you kill. So Gleba evolution isn't a 1-way ratchet, more like a dynamically regulated immune system.