Lane Balancer (continued)


Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt. New added features: - Filtered balancing. - Can be managed through logic & logistic networks for enabling/disabling & filtering. ** Looks for skilled graphix designer to build new HR sprite for mod. **

Content
3 years ago
0.18 - 1.1
6.28K
Logistics

b [solved] Doesn't work on 18.32 after save load

4 years ago

After loading a save on 18.32 the balancers do not work, and have to be replaced to start working again.

4 years ago

I can't confirm most recent versions, but I did have this problems when I tried this mod about a week ago (so not too long ago either). It didn't happen always but I'm not willing to risk having to replace each balancer when it eventually stops working (also mod doesn't work well with Construction Drones by Klonan - he said that Balancers most likely listen to wrong event upon construction/deconstruction).
Shame, since using a pure-vanilla solution is very ugly and takes a ton of space :(

I'm subbing to this thread and hoping we will get a solution soon :)

4 years ago

Hello,
I just try to load some old saves (factorio 0.18.18 / 0.18.22) in factorio 0.18.33 and nothing gets broken - All LaneBalancers updated and running. So I really dont know what could cause that atm. Re Construction Drones by Klonan, could you please post a screenshot or log file snippets? This could help as for now events seems correctly binded for mod requirements.

4 years ago

My bug happens every time I load my save, on 0.18.32, they stop working. Ive just had to stop using them. I will update my save soon and see if they dont start breaking again.

3 years ago

Should be solved in 1.2.

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