Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt. New added features: - Filtered balancing. - Can be managed through logic & logistic networks for enabling/disabling & filtering. ** Looks for skilled graphix designer to build new HR sprite for mod. **
Mods introducing new content into the game.
Version: 1.2.2 Date: 2021.05.02 Changes: - Fixed minor issues. - Code refactoring & fine tuning for some UPS gain.
Version: 1.2.1 Date: 2021.05.01 Bugfixes: - Fixed issue when balancing to nearest lane for a perpendicular belt.
Version: 1.2.0 Date: 2021.05.01 Changes: - Update to factorio 1.1.x Bugfixes: - Lane balancers not resuming upon load should be fixed.
Version: 1.0.9 Date: 2020.07.21 Bugfixes: - Fix crash when setting filter for "unconnected" LaneBalancer (should have valid in/out devices set before configuring filters).
Version: 1.0.8 Date: 2020.06.02 Bugfixes: - Fix issue where a LaneBalancer was no longer active after in or out device upgrade or downgrade. - Fix issue where filtered balancing could sometimes not work as intended. Changes: - Events management code optimization.
Version: 1.0.7 Date: 2020.06.01 Bugfixes: - Fix potential (rare) crash while balancing lanes.
Version: 1.0.6 Date: 2020.05.23 Bugfixes: - Fix regression issue in filtered balancing.
Version: 1.0.5 Date: 2020.05.23 Changes: - Lane Balancers repository structure reworked: processing load required by mod lowered up to 30%.
Version: 1.0.4 Date: 2020.05.22 Info: - Intermediate test version not released to public.
Version: 1.0.3 Date: 2020.05.22 Changes: - Added mod events filtering. - Some tuning of balancing process. Bugfixes: - Fixed issue where invalid or previously removed LaneBalancer would stay in repository and never been removed (migration clean repository).
Version: 1.0.2 Date: 2020.05.16 Changes: - Some fine code tuning for little more UPS gain. - Stable - hope so as usual :-)
Version: 1.0.1 Date: 2020.05.15 Changes: - Some code reworked: 30% average UPS gain. Bugfixes: - Fixed potential crash while rotating or removing balancer.
Version: 1.0.0 Date: 2020.04.16 Changes: - Some code refactoring. - Stable.
Version: 0.0.27 Date: 2020.04.15 Changes: - Optimization: removed many unnecessary factorio API calls. - Filter configuration reading is now processed only each 0.5s in place of each tick. - Auto remove of any "ghost" balancer not linked to relevant factorio entity (corrupted save). - Added initialisation phase at startup to insure balancer database consistency. Bugfixes: - Fixed speed issue for fast & express balancers. - Fixed issue in filtered balancing.
Version: 0.0.26 Date: 2020.04.13 Changes: - Some fine tuning. Bugfixes: - Latest issues should be fixed.
Version: 0.0.25 Date: 2020.04.12 Bugfixes: - Recent balancing change rollback. A function require re-engineering.
Version: 0.0.24 Date: 2020.04.12 Changes: - Lowering CPU usage while balancing. Bugfixes: - Fix minor issue in filtered balancing.
Version: 0.0.23 Date: 2020.04.10 Changes: - Added support for whitelist/blacklist filtering. Bugfixes: - Fix minor issue in filtered balancing.
Version: 0.0.22 Date: 2020.04.10 Changes: - Balancer can be enabled/disabled through logistic network. Bugfixes: - Fix a graphic glitch: items are now removed from input belt at balancer entrance.
Version: 0.0.21 Date: 2020.04.08 Changes: - Some refactoring after latests fixes.
Version: 0.0.20 Date: 2020.04.08 Changes: - Various other minor fixes. Bugfixes: - Fixed: Balancer were running at half-speed.
Version: 0.0.19 Date: 2020.04.06 Bugfixes: - Fix issue in logic network management.
Version: 0.0.18 Date: 2020.04.06 Changes: - Balancing process improved.
Version: 0.0.17 Date: 2020.04.06 Bugfixes: - Fix issue in input balancing while one output lane is full.
Version: 0.0.16 Date: 2020.04.05 Changes: - Some code refactoring to improve balancing efficiency.
Version: 0.0.15 Date: 2020.04.05 Changes: - Filtered balancing no longer operate if out belt is not straight in line with balancer. - Not filtered balancer with out belt not in line (90°): both input lanes will be balanced 1 for 1 onto nearest out belt lane. Bugfixes: - Fix potential issue in filtered balancing.
Version: 0.0.14 Date: 2020.04.04 Changes: - Filtering and logic management also available for straight out inline "underground-belt". Bugfixes: - Fix potential issue in logic network management.
Version: 0.0.13 Date: 2020.04.03 Changes: - New feature: can be managed through Green/Red logic network for enable/disable & set filter.
Version: 0.0.12 Date: 2020.04.03 Bugfixes: - Fix issue in filtered lane balancing
Version: 0.0.11 Date: 2020.04.02 Changes: - New feature: filter (only for "transport-belt" output device). - Left filter: item to left belt out lane / Right filter: item to right belt out lane. - If only one filter slot used then all other items are routed to not filtered out lane. - If both filters are same then that item type only is to be balanced on both belt out lanes. - Filter mode as white list only - black list and stack size in device settings not managed.
Version: 0.0.10 Date: 2020.04.01 Bugfixes: - Fix a potential issue in events management.
Version: 0.0.9 Date: 2020.04.01 Changes: - Add some more "nil" and "is valid" controls to improve reliability. - Use mainly local vars to improve performance. - Code files reorganize. Bugfixes: - Fix a potential issue while balancing.
Version: 0.0.8 Date: 2020.04.01 Bugfixes: - Fix "en" localisation strings.
Version: 0.0.7 Date: 2020.03.31 Changes: - Balancing code rewrite. - LaneBalancer object refactored with auto migration update for previous versions.
Version: 0.0.6 Date: 2020.03.30 Changes: - Some code optimization to lower CPU usage.
Version: 0.0.5 Date: 2020.03.30 Changes: - Update changelog file format to be compliant with ingame reader. - Some more code refactoring to improve reliability.
Version: 0.0.4 Date: 2020.03.29 Info: - Mod based on original Lane-Balancer 0.0.3 code from FoxInSox (https://mods.factorio.com/mod/Lane-Balancer). - Support "normal", "fast" and "express" in/out devices: belt / underground belt / splitter (vanilla game). Changes: - Mod updated to game release 0.18. - Code refactoring. - Bug fixing. - Added some more tests to improve reliability. - No further tests have been made nor are planned ATM for faster devices from other mods.