Lane Balancer (continued)


Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt. New added features: - Filtered balancing. - Can be managed through logic & logistic networks for enabling/disabling & filtering. ** Looks for skilled graphix designer to build new HR sprite for mod. **

Content
3 years ago
0.18 - 1.1
6.28K
Logistics

b |solved] Crash when placing red balancer in line with red belts

4 years ago

Encountering a strange crash when placing the red (fast) balancer inline with a belt in front of it and a belt behind it. The crash does not happen with a yellow balancer.

7013.042 Error MainLoop.cpp:1202: Exception at tick 59197552: The mod Lane Balancer (continued) (0.0.18) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LaneBalancer::on_tick (ID 0)
__LaneBalancer__/lib.lua:426: attempt to index local 'entity' (a nil value)
stack traceback:
    __LaneBalancer__/lib.lua:426: in function 'ProcessBalancer'
    __LaneBalancer__/control.lua:54: in function 'OnTick'
    __LaneBalancer__/control.lua:72: in function <__LaneBalancer__/control.lua:72>

Save:
https://drive.google.com/file/d/1Uh4AZSeTKsVBEnO-vOBI1dD8BHQ-BHx-/view?usp=sharing

4 years ago

Ok, I think I found issue, will fix.

4 years ago

Fixed in 0.0.19.

This thread has been locked.