This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.4 Date: 2025-05-18 Bugfixes: - Fixed changelog
Version: 1.0.3 Date: 2025-05-18 Features: - Added startup setting "landmine-damage-multiplier" to adjust area damage (default: 12.0, range: 1.0-30.0, base: 250 damage). Default yields 3000 damage. - Updated locale (en.cfg) with name and description for new setting. Changes: - Increased default area damage from 250 to 3000 (12x multiplier) for deadlier explosions.
Version: 1.0.2 Date: 2025-05-13 Features: - Added startup setting "landmine-aoe-radius" to configure the landmine AoE radius (default: 2 tiles, range: 0.5-10). Reduces chain reactions and matches the small visual explosion. - Added startup setting "landmine-player-damage-enabled" to toggle player damage from AoE (default: on, 250 damage). Disable to make players immune while other entities are affected. - Added startup setting "landmine-stun-enabled" to toggle the stun effect for surviving entities (default: off). Keeps behemoth biters moving through minefields. - Updated locale (en.cfg) with names and descriptions for new settings. Changes: - Default AoE radius reduced from 6 tiles to 2 tiles to limit chain reactions to 1-3 landmines, improving balance and reducing waste. - Updated mod description to reflect configurable AoE, player damage toggle, and stun default (off). Bugfixes: - Fixed potential setting access issue by ensuring proper loading order with settings.lua.
Version: 1.0.0 Date: 2025-04-15 Info: - Initial release: Removes "force": "enemy" restriction from landmine AoE damage, making the 250 damage (6-tile radius) affect all entities, including players. - Inspired by community feedback on vanilla landmine balance (https://forums.factorio.com/viewtopic.php?t=128609). - Biters trigger mines; players don’t. Chain explosions possible in dense minefields.