Landmine Explosions Do Hurt

by NOiZE

This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.

Tweaks
29 days ago
2.0
1.34K
Combat Enemies

Changelog

Version: 1.0.4
Date: 2025-05-18
  Bugfixes:
    - Fixed changelog
Version: 1.0.3
Date: 2025-05-18
  Features:
    - Added startup setting "landmine-damage-multiplier" to adjust area damage (default: 12.0, range: 1.0-30.0, base: 250 damage). Default yields 3000 damage.
    - Updated locale (en.cfg) with name and description for new setting.
  Changes:
    - Increased default area damage from 250 to 3000 (12x multiplier) for deadlier explosions.
Version: 1.0.2
Date: 2025-05-13
  Features:
    - Added startup setting "landmine-aoe-radius" to configure the landmine AoE radius (default: 2 tiles, range: 0.5-10). Reduces chain reactions and matches the small visual explosion.
    - Added startup setting "landmine-player-damage-enabled" to toggle player damage from AoE (default: on, 250 damage). Disable to make players immune while other entities are affected.
    - Added startup setting "landmine-stun-enabled" to toggle the stun effect for surviving entities (default: off). Keeps behemoth biters moving through minefields.
    - Updated locale (en.cfg) with names and descriptions for new settings.
  Changes:
    - Default AoE radius reduced from 6 tiles to 2 tiles to limit chain reactions to 1-3 landmines, improving balance and reducing waste.
    - Updated mod description to reflect configurable AoE, player damage toggle, and stun default (off).
  Bugfixes:
    - Fixed potential setting access issue by ensuring proper loading order with settings.lua.
Version: 1.0.0
Date: 2025-04-15
  Info:
    - Initial release: Removes "force": "enemy" restriction from landmine AoE damage, making the 250 damage (6-tile radius) affect all entities, including players.
    - Inspired by community feedback on vanilla landmine balance (https://forums.factorio.com/viewtopic.php?t=128609).
    - Biters trigger mines; players don’t. Chain explosions possible in dense minefields.