Rebalances Bob Warfare armor resistances and optional mech armor progression for a more vanilla-like toughness curve.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.0
Date: 2026-06-23
Changes:
- Removed combat-mechanics-overhaul as a hard dependency. The mod does not use any CMO-specific API; the bob-pierce and bob-plasma resistance types come from Bob Enemies. CMO is now an optional dependency so the armor rebalance can be used in setups that include bobwarfare and bobenemies but not CMO.
Version: 1.0.9
Date: 2026-05-03
Compatibility / Balance:
- Added optional Bob's Enemies damage-type coverage for Bob Warfare armor profiles.
- Added bob-pierce resistance close to physical but slightly weaker.
- Added bob-plasma resistance close to laser/electric style coverage but still intentionally weaker than the main physical/explosion profile.
- Fixed optional Space Age dependency spelling from ? space age to ? space-age.
Version: 1.0.8
Date: 2026-05-03
Major Features:
- Prepared release package with thumbnail and changelog.
- Rebalances Bob Warfare armor progression for Factorio 2.0 / Space Age style gameplay.
Features:
- Startup setting to enable or disable the rebalance.
- Startup setting to optionally replace the mech armor recipe requirement.
- Vanilla-like resistance progression from light armor through Bob Power Armor MK5 and mech armor.
Changes:
- Makes physical resistance the strongest defensive profile.
- Keeps explosion resistance close behind physical resistance.
- Keeps acid, fire, poison, and cold slightly weaker.
- Keeps laser and electric as more meaningful weaknesses.
- Optionally replaces Power Armor MK2 with Bob Power Armor MK5 in the mech armor recipe.
Compatibility:
- Requires Bob Warfare.
- Requires Combat Mechanics Overhaul.
Notes:
- Intended to preserve the armor progression fantasy without making late armor completely immune to every damage type.