Rebalances Bob Warfare armor resistances and optional mech armor progression for a more vanilla-like toughness curve.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.9
Date: 2026-05-03
Compatibility / Balance:
- Added optional Bob's Enemies damage-type coverage for Bob Warfare armor profiles.
- Added bob-pierce resistance close to physical but slightly weaker.
- Added bob-plasma resistance close to laser/electric style coverage but still intentionally weaker than the main physical/explosion profile.
- Fixed optional Space Age dependency spelling from ? space age to ? space-age.
Version: 1.0.8
Date: 2026-05-03
Major Features:
- Prepared release package with thumbnail and changelog.
- Rebalances Bob Warfare armor progression for Factorio 2.0 / Space Age style gameplay.
Features:
- Startup setting to enable or disable the rebalance.
- Startup setting to optionally replace the mech armor recipe requirement.
- Vanilla-like resistance progression from light armor through Bob Power Armor MK5 and mech armor.
Changes:
- Makes physical resistance the strongest defensive profile.
- Keeps explosion resistance close behind physical resistance.
- Keeps acid, fire, poison, and cold slightly weaker.
- Keeps laser and electric as more meaningful weaknesses.
- Optionally replaces Power Armor MK2 with Bob Power Armor MK5 in the mech armor recipe.
Compatibility:
- Requires Bob Warfare.
- Requires Combat Mechanics Overhaul.
Notes:
- Intended to preserve the armor progression fantasy without making late armor completely immune to every damage type.