Reduces recipe ingredient costs and crafting time for recipes from base game and other mods. Rates can be changed in startup mod settings.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.2
Date: 2026-06-23
Changes:
- Added maximum_value = 100 to the count and time reduction factor settings, matching the cap added to LF_ReducedResearch. The minimum-time setting already had minimum_value = 0.1 but did not need a cap added.
Version: 0.2.1
Date: 2026-06-23
Bugfixes:
- Fixed a hard-lock during data-final-fixes when another mod leaves behind a malformed recipe node. The ingredient/time scaling loop now defensively skips any recipe where the entry is not a valid table, matching the same guard applied to LF_ReducedResearch 0.2.1.
Version: 0.2.0
Date: 2026-05-03
Major Features:
- Prepared release package with thumbnail and changelog.
- Adds configurable recipe ingredient and crafting-time reduction.
Features:
- Startup setting for ingredient count reduction.
- Startup setting for crafting time reduction.
- Startup setting for minimum crafting time.
Changes:
- Applies reductions globally during data-final-fixes for broad mod compatibility.
- Preserves a minimum crafting time to avoid instant-crafting edge cases.
- Excludes Kovarex enrichment ingredient reduction to avoid breaking uranium progression.
Compatibility:
- Designed to work with base game and modded recipes.
- No hard dependency beyond base.
Notes:
- This is a global balance helper. Use conservative settings if playing with large overhaul mods.