Reduced Fabrication


Reduces recipe ingredient costs and crafting time for recipes from base game and other mods. Rates can be changed in startup mod settings.

Tweaks
9 days ago
2.0
112
Manufacturing Cheats

Changelog

Version: 0.2.2
Date: 2026-06-23
  Changes:
    - Added maximum_value = 100 to the count and time reduction factor settings, matching the cap added to LF_ReducedResearch. The minimum-time setting already had minimum_value = 0.1 but did not need a cap added.
Version: 0.2.1
Date: 2026-06-23
  Bugfixes:
    - Fixed a hard-lock during data-final-fixes when another mod leaves behind a malformed recipe node. The ingredient/time scaling loop now defensively skips any recipe where the entry is not a valid table, matching the same guard applied to LF_ReducedResearch 0.2.1.
Version: 0.2.0
Date: 2026-05-03

  Major Features:
    - Prepared release package with thumbnail and changelog.
    - Adds configurable recipe ingredient and crafting-time reduction.

  Features:
    - Startup setting for ingredient count reduction.
    - Startup setting for crafting time reduction.
    - Startup setting for minimum crafting time.

  Changes:
    - Applies reductions globally during data-final-fixes for broad mod compatibility.
    - Preserves a minimum crafting time to avoid instant-crafting edge cases.
    - Excludes Kovarex enrichment ingredient reduction to avoid breaking uranium progression.

  Compatibility:
    - Designed to work with base game and modded recipes.
    - No hard dependency beyond base.

  Notes:
    - This is a global balance helper. Use conservative settings if playing with large overhaul mods.