Blueprint Extensions (Kux Edition)


Adds tools for updating and placing blueprints. Now with Advanced Fluid Handling and Flow Control support

Utilities
25 days ago
1.0 - 2.0
8.28K
Fluids Blueprints

i [Feature request] No-landfill option?

a month ago

I know this may sound like the opposite of what people wanted in the past from this mod (add landfill to every building in a bp when over water) but I actually like to not mess with the natural structure of the world in my saves, and pasting without paying attention as of 2.0 will add them with no way to control this AFAIK (other than not researching landfill which is not feasible with gleba recipes).

It would really be appreciated if either within this mod or as a small standalone mod this "functionality" (for me at least) could be reintroduced. I also used to have something similar for protecting cliffs pre-2.0 (https://mods.factorio.com/mod/NoCliffDeconstruction) but it is no longer updated/maintained and outside the scope of this mod regardless.

a month ago

Would you like to be able to easily remove saved tiles from a blueprint?
place and recreate without tiles.
or have I misunderstood something?

a month ago

I would like to place ghosts with shift pressed (so it can mark trees and such for deconstruction) WITHOUT also adding landfill where it would be required to enable the placement of said ghost.

a month ago
(updated a month ago)

Who adds the landfill? Factorio them self? then there's nothing I can do about it.
or is it added on creating the blueprint? then sou check yout mods. some og them do this.

a month ago

Welp, factorio itself adds it as I have no other mods that affect blueprint placement (AFAIK)

a month ago

then there's nothing I can do about it. at least I don't know anything

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