Blueprint Extensions (Kux Edition)


Adds tools for updating and placing blueprints. Now with Advanced Fluid Handling and Flow Control support

Utilities
7 months ago
1.0 - 1.1
5.92K
Fluids Blueprints

b Error: Tile has no items to place: landfill

3 years ago

模组 Blueprint Extensions (Continued) (1.0.0) 引发了无法恢复的错误。
请向模组作者报告此错误。

Error while running event Kux-BlueprintExtensions::on_lua_shortcut (ID 34)
Tile has no items to place: landfill
stack traceback:
Kux-BlueprintExtensions/modules/landfill.lua:335: in function <Kux-BlueprintExtensions/modules/landfill.lua:219>
(...tail calls...)
stack traceback:
[C]: in function 'set_blueprint_tiles'
Kux-BlueprintExtensions/modules/landfill.lua:335: in function <Kux-BlueprintExtensions/modules/landfill.lua:219>
(...tail calls...)

3 years ago

What do I have to do to reproduce this? I would need detailed steps that lead to this error.
Vanilla landfill or from another mod?
Vanilla water tile or from another mod?

3 years ago

Take the blueprint and click on the landfill icon

3 years ago

LOL OK, never used this button ;-)
https://prnt.sc/v64a6w
But I can not reproduce the error.. all works as expected.

3 years ago

detailed steps

https://youtu.be/H0KIoCFZexg

模组 Blueprint Extensions (Continued) (1.0.0) 引发了无法恢复的错误。
请向模组作者报告此错误。

Error while running event Kux-BlueprintExtensions::on_lua_shortcut (ID 34)
Tile has no items to place: landfill
stack traceback:
Kux-BlueprintExtensions/modules/landfill.lua:335: in function <Kux-BlueprintExtensions/modules/landfill.lua:219>
(...tail calls...)
stack traceback:
[C]: in function 'set_blueprint_tiles'
Kux-BlueprintExtensions/modules/landfill.lua:335: in function <Kux-BlueprintExtensions/modules/landfill.lua:219>
(...tail calls...)

3 years ago

Ah, you didn't say that you use the shortcut bar. that would be a detail I requested ;-)

use the icon on left side and it will work
https://prnt.sc/v6cma9
And I will see what I can do against the crash when the shortcut bar is used.

3 years ago

I tried, and it's going to crash.

3 years ago

That is not good. Without an crash on my instance, I can not find the reason because I can not debug the content of the tile.

3 years ago

When testing Kuxynator's Blueprint Editor, other mods were turned off, which should be in conflict with other mods.

Kuxynator's Blueprint Editor icon not found.

3 years ago
(updated 3 years ago)

Kuxynator's Blueprint Editor

please don't confuse me with the Kuxynator's Blueprint Editor here in this thread. for issues with Kuxynator's Blueprint Editor use the discussion there please

3 years ago
(updated 3 years ago)

Please try this debug version. do the same as in your video and send me the logfile please.
https://github.com/kuxynator/Kux-BlueprintExtensions/releases/download/v1.0.0-debug1/Kux-BlueprintExtensions_1.0.0.zip

3 years ago
(updated 3 years ago)

factorio-previous log : https://pastebin.com/4MiviYVv

Error MainLoop.cpp:1207: Exception at tick 1317: The mod Blueprint Extensions (Continued) (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-BlueprintExtensions::on_lua_shortcut (ID 34)
Kux-BlueprintExtensions/modules/Events.lua:48: attempt to index field 'element' (a nil value)
stack traceback:
Kux-BlueprintExtensions/modules/Events.lua:48: in function <Kux-BlueprintExtensions/modules/Events.lua:47>

3 years ago

Crash when using Robot Tree Farm .

factorio-previous log:https://pastebin.com/zyAZktnA

The mod Blueprint Extensions (Continued) (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-BlueprintExtensions::on_gui_click (ID 1)
Tile has no items to place: landfill
stack traceback:
Kux-BlueprintExtensions/modules/landfill.lua:336: in function <Kux-BlueprintExtensions/modules/landfill.lua:218>
(...tail calls...)
stack traceback:
[C]: in function 'set_blueprint_tiles'
Kux-BlueprintExtensions/modules/landfill.lua:336: in function <Kux-BlueprintExtensions/modules/landfill.lua:218>
(...tail calls...)

3 years ago
(updated 3 years ago)

The log files does not contain the debug output, as expected.
please update Kux-CoreLib and use this new version to debug
https://github.com/kuxynator/Kux-BlueprintExtensions/releases/download/v1.0.0-debug3/Kux-BlueprintExtensions_1.0.0.zip
The log should be written correctly now

Update
v1.0.0-debug3 should fix the other error >> Events.lua:48: attempt to index field 'element' (a nil value)

3 years ago

https://sm.ms/image/YAvM4CJtu25jF7x
https://pastebin.com/g6N5xK8F

Kux-BlueprintExtensions/modules/Events.lua:47: attempt to index local 'event' (a number value)
stack traceback:
Kux-BlueprintExtensions/modules/Events.lua:47: in function 'add'
Kux-BlueprintExtensions/control.lua:50: in main chunk

3 years ago

ok publishing untested debug versions makes it not easier, because new other errors.
What I have learned: Finish and test the current work and only then start with the next task ;-)
programming Lua requires discipline like at work.
So first I have to finish the Events part, you have started with testing it, involuntary

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