Unofficial expansion for Krastorio 2 that adds 3 new tiers of modules that extend gameplay. All features and options can be toggled individually in the settings and are highly customizable.
Mods introducing new content into the game.
Version: 0.1.4 Date: 10.09.2020 Changes: - Removed the PNGs of the old icon graphic of the energy processing circuits - Moved some code from data.lua to module-subgroups.lua
Version: 0.1.3 Date: 08.09.2020 Changes: - Changed the mod thumbnail - Changed the icon graphic for the energy processing circuits - The new one is made by Kirazy. Check out his mods. They look great! - Added more available colors to choose from for the icon - Changed the default color of the energy processing circuit icon to purple - Added CREDITS.txt and GENERAL-LICENSE.txt - Minor changes to the locale Bugfixes: - Fixed a small mistake in the locale
Version: 0.1.2 Date: 27.08.2020 Changes: - Changed the mod description to clarify that this is an unofficial expansion for Krastorio 2 - Removed some debug code Bugfixes: - Fixed a wrong date and some errors in the changelog
Version: 0.1.1 Date: 1.08.2020 Changes: - Changed the default icon for Energy processing circuits to the cyan version because black can be difficult to see on black background - Changed factorio version to 1.0 Features: - Added an option to split modules into 3 separate subgroups to increase the cleanliness of the gui - Added a number of customization options for the bonuses of the modules - Added options that allow to disable/enable certain features - Added an option to change the icon graphics of Energy processing circuits and Productivity modules to alternative ones. - Added customization options for the recipes - Added option to fix the issue of some recipes reaching the cap of 60 operations per second.
Version: 0.1.0 (not public) Date: 30.07.2020 Features: - First version (for me and a few friends)