King's Turret Shields

by Kingdud

Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)

Content
2 years ago
1.0 - 1.1
6.58K
Combat

b Broken

3 years ago
(updated 3 years ago)

Not only do none of the turrets have shields, but disabling the need to research shields in the mod menu breaks the game and gives the error below.

The mod King's Turret Shields (1.100.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event KingsTurret-Shields::on_runtime_mod_setting_changed (ID 59)
KingsTurret-Shields/control.lua:257: attempt to index field 'players' (a nil value)
stack traceback:
KingsTurret-Shields/control.lua:257: in function <KingsTurret-Shields/control.lua:249>

3 years ago
(updated 3 years ago)

Figures, the config I don't test (because I didn't understand the point) is the one that is broken. That's now fixed. You can toggle research on and off to your heart's content.

New response