Reasonable pollution, useful boiler quality and other tweaks (changelog)
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.7
Changes:
- Building quality boilers won't create a copy of the item anymore
- Added a migration script to clean up dublicated items (matching items on the ground at the exact same positions as qualifying boilers)
- Fixed the formatting of the changelog so it can be viewed ingame
Version: 2.0.6
Changes:
- The big burner has the advertised 18 pollution per MW now
Version: 2.0.5
Changes:
- Pollution stays the same on higher quality machines with higher power output
- Fuel efficiency increases by 15% per quality level
- On vanilla boilers and oil boilers, increases the target temperature by 30% per quality level (requires steam turbines to take advantage of the increased power output)
Version: 2.0.4
Changes:
- Fixed a bug with the parse_energy function
- reduced gas pollution by 10% (updated 2.0.1 changelog accordingly
Version: 2.0.2
Changes:
- Increased fluid fuel values by 50%, adjusted fluid consumptions down so everything else stays the same
- To match this, solid fuel has now a fuel value of 10.8 MJ
- burner generator power decreased by 0.05MW, efficiency up from 0.5 -> 0.7
- big burner generator efficiency increased from 0.66 -> 0.8
- decreased diesel pollution 0.8 -> 0.7
- diesel recipe now takes 10 petroleum gas instead of 20
- reduced train and vehicle pollution
- updated the 2.0.1 changelog accordingly
Version: 2.0.1
Changes:
- Fuel Values / Emissions:
- Crude Oil 1.4 MJ -> 0.48 MJ / 1.4 -> 1.4
- Light Oil 1.5 MJ -> 1.08 MJ / 1.2 -> 1.1
- Heavy Oil 1.0 MJ -> 0.60 MJ / 1.3 -> 1.3
- Petro Gas 1.5 MJ -> 0.90 MJ / 1.0 -> 0.45
- Diesel 2.0 MJ -> 1.50 MJ / 0.8 -> 0.7
- Non-fluid Emissions (instead of 1.0):
- Wood 1.1, Coal 1.0, Solid fuel 0.9, Rocket fuel 0.8, Nuclear fuel 0.7
- Solid fuel fuel value 12 MJ -> 10.8 MJ
- Entities:
- Vanilla boiler (for reference): 1.8 MW, 100% fuel efficiency, 16.66 Polution/MW
- ... Small Burner:
- Efficiency: 25% -> 70%
- Emissions: 60/MW -> 22/MW
- Power: 0.5 MW -> 0.7 MW
- ... Big Burner:
- Efficiency: 50% -> 80%
- Emissions: 20/MW -> 18/MW
- ... Diesel Generator:
- Efficiency: 100% -> 85%
- Emissions: 12.5/MW -> 8.25/MW (multiplied with fuel emissions)
- 4 MW Power only with Diesel fuel, less dense fuel types = less power and emissions
- ... Oil Boiler:
- Still 100% efficiency
- Emissions: 7.4/MW -> 3.7/MW (multiplied with fuel emissions)
- Now only needs 2 steam engines or 1 steam turbine instead of +1 each (165 -> 240° temperature)
- ... Steam Engine:
- Now accepts 240° hot steam instead of 165. With vanilla boilers it may not appear saturated because those only produce 165° hot steam, but they still produce the same with them
- ... Other Changes: (OPTIONAL ! Check startup Settings)
- Disabled wind turbine (k2-wind-turbine looks better, or my "windturbines" mod is more realistic. pick one of those)
- Burner Cars and tanks and hovercrafts pollute now 1/20000 of their base fuel consumption per minute. 600kW -> 30 pollution/min for example (tank)
- Trains (seperate setting) now pollute 25 per minute (15 for diesel trains if that mod ever gets updated)