KS Combat Revival


Base game Combat improvement mod Updated for 2.0

Tweaks
17 days ago
1.1 - 2.0
2.07K
Combat Enemies

i Selective targeting of heavy ammunition (OOS)

2 years ago

There is a proposal for heavy ammunition - Rockets and shells:

It's pointless to waste them on small bites. But the spawners and giant monsters from the "Big-Monsters" mod as targets are the very thing !!!

What do you think - is it possible to make selective target designation for heavy ammunition: so that when they fire, small targets would be ignored and only large ones would be captured?

It would be cool in fast-paced fights when attacking bases with biters and giant monsters. Since when fighting with a crowd of cockroaches, it is useless and dangerous to use a thermonuclear missile from a tank, plane, or Spidertron, or from the same turrets on a single cockroach.

Especially if the shooting is in automatic mode or when attacking with AAI. Yes, and in manual mode, in the heat of battle, the chance for error is very high.

2 years ago

I'm sorry but this is simply outside of the scope of this mod and outside of my ability to create.

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