Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
Version: 2.0.12 Date: 12. 14. 24 Bugfixes: - Fixed icon sizing on techs - Made Powered Rails immune to Fulgora Lightning, like vanilla rails, for real this time
Version: 2.0.11 Date: 12. 13. 24 Bugfixes: - Made Powered Rails immune to Fulgora Lightning, like vanilla rails.
Version: 2.0.10 Date: 12. 07. 24 Features: - Changed the name of the mod for better searchability - Made Electric Trains and Powered Rails settings default on
Version: 2.0.9 Date: 11. 28. 24 Bugfixes: - Fixed a failure to load if other mods add item-with-entity-data but don't actually have an entity associated with it
Version: 2.0.8 Date: 11. 28. 24 Bugfixes: - Fixed a crash if you placed the Electric Rail Interconnect next to unpowered rails - Fixed rails being able to connects wires to things other than other rails and the Electric Rail Interconnect
Version: 2.0.7 Date: 11. 25. 24 Features: - You can now activate Powered Rails in a save that already has the mod.
Version: 2.0.6 Date: 11. 25. 24 Bugfixes: - Another thing that needed to be behind having elevated rails
Version: 2.0.5 Date: 11. 25. 24 Bugfixes: - Powered Rails are now upgrades to regular rails. Again.
Version: 2.0.4 Date: 11. 24. 24 Bugfixes: - The mod no longer requires Elevated Rails, like it shouldn't.
Version: 2.0.3 Date: 11. 24. 24 Bugfixes: - Commented out some printing I missed
Version: 2.0.2 Date: 11. 24. 24 Balance: - Halved how much energy regenerative braking returns Bugfixes: - Fixed wires not going away when you remove rails - Fixed trains not getting power - Fixed Powered Rail Ramps doing social distancing with wiring - Fixed trains crashing the game when trying to use Regenerative Braking - Fixed Regenerative Braking (It no longer applies with the train is just coasting, it must be actively braking)
Version: 2.0.1 Date: 11. 23. 24 Bugfixes: - Fixed incorrect library name
Version: 2.0.0 Date: 11. 24. 24 Major Features: - Updated to 2.0, Space Age, and Elevated Rails. - Elevated Rails can be powered now
Version: 1.2.2 Date: 06. 16. 24 Bugfixes: - Fixed electric trains not getting power
Version: 1.2.1 Date: 06. 15. 24 Bugfixes: - Fixed powered rails not using their icon in the Upgrade Planner - Fixed Electric Rail Interconnect not using their icon in the Upgrade Planner - Fixed a script error when handling trains that don't have an energy source
Version: 1.2.0 Date: 06. 02. 24 Major Features: - Added a setting for Nuclear Locomotives, that use nuclear fuel cells. - If both the Nuclear Locomotives and Hybrid Trains settings are active, Nuclear Hybrid trains are made that can pull power from rails or nuclear fuel cells. Features: - The Hybrid Trains setting now generates hybrid electric trains only if the electric trains setting is active. Bugfixes: - Fixed the new T1 trains having washed-out colour.
Version: 1.1.4 Date: 06. 04. 24 Compatibility: - Powered Rails can now be upgraded while SE is active.
Version: 1.1.3 Date: 06. 02. 24 Features: - Added a setting to make powered rails provide power immediately adjacent to them. - Powered Rails now have a slight passive energy drain
Version: 1.1.2 Date: 05. 29. 24 Bugfixes: - The previous line of code is now properly behind the setting it should be
Version: 1.1.1 Date: 05. 29. 24 Bugfixes: - Added a line of code to fix someone else's fuckup
Version: 1.1.0 Date: 05. 29. 24 Major Features: - Exotic Industries' changes to locomotives are now respected - Added some console commands to aid with debugging and fixing powered trains
Version: 1.0.1 Date: 05. 27. 24 Bugfixes: - Fixed rails not powering trains properly
Version: 1.0.0 Date: 05. 26. 24 Major Features: - Initial release