Includes unified train changes, including weightier rolling stock, electric , nuclear, and hybrid trains, powered rails, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
- Version: 1.2.2 Date: 11. 16. 24 Bugfixes: - Fixed rails not powering trains -------------------------------------------------------------------------------------------------- Version: 1.2.1 Date: 06. 15. 24 Bugfixes: - Fixed powered rails not using their icon in the Upgrade Planner - Fixed Electric Rail Interconnect not using their icon in the Upgrade Planner - Fixed a script error when handling trains that don't have an energy source
Version: 1.2.0 Date: 06. 02. 24 Major Features: - Added a setting for Nuclear Locomotives, that use nuclear fuel cells. - If both the Nuclear Locomotives and Hybrid Trains settings are active, Nuclear Hybrid trains are made that can pull power from rails or nuclear fuel cells. Features: - The Hybrid Trains setting now generates hybrid electric trains only if the electric trains setting is active. Bugfixes: - Fixed the new T1 trains having washed-out colour.
Version: 1.1.4 Date: 06. 04. 24 Compatibility: - Powered Rails can now be upgraded while SE is active.
Version: 1.1.3 Date: 06. 02. 24 Features: - Added a setting to make powered rails provide power immediately adjacent to them. - Powered Rails now have a slight passive energy drain
Version: 1.1.2 Date: 05. 29. 24 Bugfixes: - The previous line of code is now properly behind the setting it should be
Version: 1.1.1 Date: 05. 29. 24 Bugfixes: - Added a line of code to fix someone else's fuckup
Version: 1.1.0 Date: 05. 29. 24 Major Features: - Exotic Industries' changes to locomotives are now respected - Added some console commands to aid with debugging and fixing powered trains
Version: 1.0.1 Date: 05. 27. 24 Bugfixes: - Fixed rails not powering trains properly
Version: 1.0.0 Date: 05. 26. 24 Major Features: - Initial release