James' Electric Trains Plus


Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.

Content
3 days ago
1.1 - 2.0
971
Transportation Trains

Changelog

Version: 2.0.10
Date: 12. 07. 24
  Features:
    - Changed the name of the mod for better searchability
    - Made Electric Trains and Powered Rails settings default on
Version: 2.0.9
Date: 11. 28. 24
  Bugfixes:
    - Fixed a failure to load if other mods add item-with-entity-data but don't actually have an entity associated with it
Version: 2.0.8
Date: 11. 28. 24
  Bugfixes:
    - Fixed a crash if you placed the Electric Rail Interconnect next to unpowered rails
    - Fixed rails being able to connects wires to things other than other rails and the Electric Rail Interconnect
Version: 2.0.7
Date: 11. 25. 24
  Features:
    - You can now activate Powered Rails in a save that already has the mod.
Version: 2.0.6
Date: 11. 25. 24
  Bugfixes:
    - Another thing that needed to be behind having elevated rails
Version: 2.0.5
Date: 11. 25. 24
  Bugfixes:
    - Powered Rails are now upgrades to regular rails. Again.
Version: 2.0.4
Date: 11. 24. 24
  Bugfixes:
    - The mod no longer requires Elevated Rails, like it shouldn't.
Version: 2.0.3
Date: 11. 24. 24
  Bugfixes:
    - Commented out some printing I missed
Version: 2.0.2
Date: 11. 24. 24
  Balance:
    - Halved how much energy regenerative braking returns
  Bugfixes:
    - Fixed wires not going away when you remove rails
    - Fixed trains not getting power
    - Fixed Powered Rail Ramps doing social distancing with wiring
    - Fixed trains crashing the game when trying to use Regenerative Braking
    - Fixed Regenerative Braking (It no longer applies with the train is just coasting, it must be actively braking)
Version: 2.0.1
Date: 11. 23. 24
  Bugfixes:
    - Fixed incorrect library name
Version: 2.0.0
Date: 11. 24. 24
  Major Features:
    - Updated to 2.0, Space Age, and Elevated Rails.
    - Elevated Rails can be powered now
Version: 1.2.2
Date: 06. 16. 24
  Bugfixes:
    - Fixed electric trains not getting power
Version: 1.2.1
Date: 06. 15. 24
  Bugfixes:
    - Fixed powered rails not using their icon in the Upgrade Planner
    - Fixed Electric Rail Interconnect not using their icon in the Upgrade Planner
    - Fixed a script error when handling trains that don't have an energy source
Version: 1.2.0
Date: 06. 02. 24
  Major Features:
    - Added a setting for Nuclear Locomotives, that use nuclear fuel cells.
    - If both the Nuclear Locomotives and Hybrid Trains settings are active, Nuclear Hybrid trains are made that can pull power from rails or nuclear fuel cells.
  Features:
    - The Hybrid Trains setting now generates hybrid electric trains only if the electric trains setting is active.
  Bugfixes:
    - Fixed the new T1 trains having washed-out colour.
Version: 1.1.4
Date: 06. 04. 24
  Compatibility:
	- Powered Rails can now be upgraded while SE is active.
Version: 1.1.3
Date: 06. 02. 24
  Features:
    - Added a setting to make powered rails provide power immediately adjacent to them.
    - Powered Rails now have a slight passive energy drain
Version: 1.1.2
Date: 05. 29. 24
  Bugfixes:
    - The previous line of code is now properly behind the setting it should be
Version: 1.1.1
Date: 05. 29. 24
  Bugfixes:
    - Added a line of code to fix someone else's fuckup
Version: 1.1.0
Date: 05. 29. 24
  Major Features:
    - Exotic Industries' changes to locomotives are now respected
    - Added some console commands to aid with debugging and fixing powered trains
Version: 1.0.1
Date: 05. 27. 24
  Bugfixes:
    - Fixed rails not powering trains properly
Version: 1.0.0
Date: 05. 26. 24
  Major Features:
    - Initial release