James' Train Mod


Includes unified train changes, including weightier rolling stock, electric , nuclear, and hybrid trains, powered rails, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.

Content
14 days ago
1.1
315
Transportation Trains

Changelog

Version: 1.2.1
Date: 06. 15. 24
  Bugfixes:
    - Fixed powered rails not using their icon in the Upgrade Planner
    - Fixed Electric Rail Interconnect not using their icon in the Upgrade Planner
    - Fixed a script error when handling trains that don't have an energy source
Version: 1.2.0
Date: 06. 02. 24
  Major Features:
    - Added a setting for Nuclear Locomotives, that use nuclear fuel cells.
    - If both the Nuclear Locomotives and Hybrid Trains settings are active, Nuclear Hybrid trains are made that can pull power from rails or nuclear fuel cells.
  Features:
    - The Hybrid Trains setting now generates hybrid electric trains only if the electric trains setting is active.
  Bugfixes:
    - Fixed the new T1 trains having washed-out colour.
Version: 1.1.4
Date: 06. 04. 24
  Compatibility:
	- Powered Rails can now be upgraded while SE is active.
Version: 1.1.3
Date: 06. 02. 24
  Features:
    - Added a setting to make powered rails provide power immediately adjacent to them.
    - Powered Rails now have a slight passive energy drain
Version: 1.1.2
Date: 05. 29. 24
  Bugfixes:
    - The previous line of code is now properly behind the setting it should be
Version: 1.1.1
Date: 05. 29. 24
  Bugfixes:
    - Added a line of code to fix someone else's fuckup
Version: 1.1.0
Date: 05. 29. 24
  Major Features:
    - Exotic Industries' changes to locomotives are now respected
    - Added some console commands to aid with debugging and fixing powered trains
Version: 1.0.1
Date: 05. 27. 24
  Bugfixes:
    - Fixed rails not powering trains properly
Version: 1.0.0
Date: 05. 26. 24
  Major Features:
    - Initial release