IPL - Inter Platform Logistics

by SirPuck

>Most of IPL is integrated in Factorio 2.1 ! The mod has been ported to 2.1 for those who want to use the thresholds and the Hard Mode. Use IPL Antennas on your Space Platforms to allow them to exchange items when at the same space location, using cargo pods. Transfer items automatically, using circuits and antennas, directly between space platforms ! Has a HARD MODE (optional). Join us on Discord : https://discord.gg/DBW37M34NX

Content
8 days ago
2.0 - 2.1
7.93K
Factorio: Space Age Icon Space Age Mod
Logistics Logistic network Circuit network

b [FIXED] debug_gui.lua:271: attempt to index global 'entity' (a nil value)

14 days ago
(updated 14 days ago)

The said message happens when I press on the reset button:

1472.847 Error MainLoop.cpp:1468: Exception at tick 647889811: The mod IPL - Inter Platform Logistics (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Inter-Platform-Logistics::on_gui_click (ID 1)
__Inter-Platform-Logistics__/scripts/debug_gui.lua:271: attempt to index global 'entity' (a nil value)
stack traceback:
        __Inter-Platform-Logistics__/scripts/debug_gui.lua:271: in function 'handler'
        __Inter-Platform-Logistics__/scripts/debug_gui.lua:939: in function 'on_gui_click'
        __Inter-Platform-Logistics__/control.lua:97: in function <__Inter-Platform-Logistics__/control.lua:89>

Factorio: 2.0.76

12 days ago

Hello,
thank you for the report.
This is fixed in the latest release : 1.9.1.

10 days ago
(updated 10 days ago)

The game isn't crashing anymore, thank you for fixing it. [IPL] Pods buffer and travel inventory cleared. came here by both buttons (requester antenna and request threshold).

10 days ago

This was a dumb mistake on my part that allowed the bug to exist. Honestly, I'm a bit mad at myself to even have to have a patch version for IPL 1.9.
I thought i'd go out on a clean slate !

Enjoy.

10 days ago

I have the same "trouble" here with Abandoned Ruins Updated Fork. I often thought I have fixed it and then later get another error, which then forces me to release yet another "patch for the patch". :-/

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