Q's Inserter Module Mod


Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.

Content
1 year, 1 month ago
0.14 - 1.1
652
Manufacturing

Changelog

Version: 1.6.2
Date: 09. 03. 2023
  Bugfixing:
    - Fix that the 1.6.1 migration script broke certain scenarios.
Version: 1.6.1
Date: 21. 02. 2023
  Minor Features:
    - Added compatibility with the mod "Industrial Revolution 2" by Deadlock989.  Specifically version 2 of the mod.
Version: 1.6.0 - Performance improvements
Date: 17. 02. 2023
  Minor Features:
    - There is now a startup option for dynamic recipe selection.  That should make this mod compatible with all mods that add new inserters.
  Optimizations:
    - Improved performance.  Should also make this mod multiplayer compatible.
  Changes:
    - Removed the part where inserter modules are more expensive in marathon mode.
Version: 1.5.1 - Factorio version 1.1
Date: 18. 12. 2020
  Changes:
    - Updated for Factorio version 1.1.
Version: 1.5.0 - Factorio version 0.18
Date: 09. 06. 2020
  Changes:
    - Updated for Factorio version 0.18.
Version: 1.4.0 - Factorio version 0.17
Date: 02. 03. 2019
  Changes:
    - Updated for Factorio version 0.17.
    - Added a changelog.  The dates may not be correct (they are estimates) but most other information is reasonably accurate.
    - Added a thumbnail picture.
  Optimizations:
    - Improved script performance a little bit more.
Version: 1.3.2
Date: 01. 06. 2018
  Optimizations:
    - Improved script performance.
Version: 1.3.1 - Factorio version 0.16
Date: 01. 01. 2018
  Changes:
    - Updated for Factorio version 0.16.
Version: 1.2.1
Date: 01. 09. 2017
  Bugfixing:
    - Fixed startup error if playing without bobmods.
Version: 1.2.0
Date: 21. 07. 2017
  Bugfixing:
    - Fixed Inserter Module limitation getting changed by bobmodules mod.
  Balancing:
    - Inserter Module 3 now costs Processing Units (blue) instead of Advanced Circuits (red).
  Changes:
    - Inserter Modules cannot be placed in Beacons, even if Beacons allow Productivity Modules.
    - InserterModule is now compatible with boblogistics.
Version: 1.1.0 - Factorio version 0.15
Date: 01. 06. 2017
  Changes:
    - Inserter Module 3 technology now requires Efficiency Module 2 technology.
    - Crafting is more expensive in expensive mode.
    - Technology requires production science pack instead of alien science pack, since the alien science packs were removed.
Version: 1.0.1
Date: 01. 04. 2017
  Balancing:
    - Increased the productivity bonus from Inserter Modules.
    - Higher tiers are cheaper to craft.
Version: 1.0.0 - Initial release
Date: 21. 03. 2017
  Major Features:
    - Inserter Modules can be used to gain productivity on recipes that create inserters.