Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Version: 1.6.2
Date: 09. 03. 2023
Bugfixing:
- Fix that the 1.6.1 migration script broke certain scenarios.
Version: 1.6.1
Date: 21. 02. 2023
Minor Features:
- Added compatibility with the mod "Industrial Revolution 2" by Deadlock989. Specifically version 2 of the mod.
Version: 1.6.0 - Performance improvements
Date: 17. 02. 2023
Minor Features:
- There is now a startup option for dynamic recipe selection. That should make this mod compatible with all mods that add new inserters.
Optimizations:
- Improved performance. Should also make this mod multiplayer compatible.
Changes:
- Removed the part where inserter modules are more expensive in marathon mode.
Version: 1.5.1 - Factorio version 1.1
Date: 18. 12. 2020
Changes:
- Updated for Factorio version 1.1.
Version: 1.5.0 - Factorio version 0.18
Date: 09. 06. 2020
Changes:
- Updated for Factorio version 0.18.
Version: 1.4.0 - Factorio version 0.17
Date: 02. 03. 2019
Changes:
- Updated for Factorio version 0.17.
- Added a changelog. The dates may not be correct (they are estimates) but most other information is reasonably accurate.
- Added a thumbnail picture.
Optimizations:
- Improved script performance a little bit more.
Version: 1.3.2
Date: 01. 06. 2018
Optimizations:
- Improved script performance.
Version: 1.3.1 - Factorio version 0.16
Date: 01. 01. 2018
Changes:
- Updated for Factorio version 0.16.
Version: 1.2.1
Date: 01. 09. 2017
Bugfixing:
- Fixed startup error if playing without bobmods.
Version: 1.2.0
Date: 21. 07. 2017
Bugfixing:
- Fixed Inserter Module limitation getting changed by bobmodules mod.
Balancing:
- Inserter Module 3 now costs Processing Units (blue) instead of Advanced Circuits (red).
Changes:
- Inserter Modules cannot be placed in Beacons, even if Beacons allow Productivity Modules.
- InserterModule is now compatible with boblogistics.
Version: 1.1.0 - Factorio version 0.15
Date: 01. 06. 2017
Changes:
- Inserter Module 3 technology now requires Efficiency Module 2 technology.
- Crafting is more expensive in expensive mode.
- Technology requires production science pack instead of alien science pack, since the alien science packs were removed.
Version: 1.0.1
Date: 01. 04. 2017
Balancing:
- Increased the productivity bonus from Inserter Modules.
- Higher tiers are cheaper to craft.
Version: 1.0.0 - Initial release
Date: 21. 03. 2017
Major Features:
- Inserter Modules can be used to gain productivity on recipes that create inserters.