Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Version: 1.6.2 Date: 09. 03. 2023 Bugfixing: - Fix that the 1.6.1 migration script broke certain scenarios.
Version: 1.6.1 Date: 21. 02. 2023 Minor Features: - Added compatibility with the mod "Industrial Revolution 2" by Deadlock989. Specifically version 2 of the mod.
Version: 1.6.0 - Performance improvements Date: 17. 02. 2023 Minor Features: - There is now a startup option for dynamic recipe selection. That should make this mod compatible with all mods that add new inserters. Optimizations: - Improved performance. Should also make this mod multiplayer compatible. Changes: - Removed the part where inserter modules are more expensive in marathon mode.
Version: 1.5.1 - Factorio version 1.1 Date: 18. 12. 2020 Changes: - Updated for Factorio version 1.1.
Version: 1.5.0 - Factorio version 0.18 Date: 09. 06. 2020 Changes: - Updated for Factorio version 0.18.
Version: 1.4.0 - Factorio version 0.17 Date: 02. 03. 2019 Changes: - Updated for Factorio version 0.17. - Added a changelog. The dates may not be correct (they are estimates) but most other information is reasonably accurate. - Added a thumbnail picture. Optimizations: - Improved script performance a little bit more.
Version: 1.3.2 Date: 01. 06. 2018 Optimizations: - Improved script performance.
Version: 1.3.1 - Factorio version 0.16 Date: 01. 01. 2018 Changes: - Updated for Factorio version 0.16.
Version: 1.2.1 Date: 01. 09. 2017 Bugfixing: - Fixed startup error if playing without bobmods.
Version: 1.2.0 Date: 21. 07. 2017 Bugfixing: - Fixed Inserter Module limitation getting changed by bobmodules mod. Balancing: - Inserter Module 3 now costs Processing Units (blue) instead of Advanced Circuits (red). Changes: - Inserter Modules cannot be placed in Beacons, even if Beacons allow Productivity Modules. - InserterModule is now compatible with boblogistics.
Version: 1.1.0 - Factorio version 0.15 Date: 01. 06. 2017 Changes: - Inserter Module 3 technology now requires Efficiency Module 2 technology. - Crafting is more expensive in expensive mode. - Technology requires production science pack instead of alien science pack, since the alien science packs were removed.
Version: 1.0.1 Date: 01. 04. 2017 Balancing: - Increased the productivity bonus from Inserter Modules. - Higher tiers are cheaper to craft.
Version: 1.0.0 - Initial release Date: 21. 03. 2017 Major Features: - Inserter Modules can be used to gain productivity on recipes that create inserters.