In addition to normal behaviour, all Inserters take fuel from entities containing a burner when they or their drop target have no fuel left.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.0 Date: 2018-01-31 Info: - First version of the fork. - Compatible with Factorio 0.16.
Version: 0.2.1 Date: 2018-01-31 Features: - Inserters now leech fuel from all entities containing a burner (including locomotives and burner inserters).
Version: 0.2.2 Date: 2019-03-15 Info: - Version bump for Factorio 0.17.
Version: 0.2.3 Date: 2020-02-10 Bugfixes: - Fixed that inserters might grab fuel for wich their target has no room because all slots contain other fuel items. Features: - Self refuel cheat if enabled (the default), now once in a while fuels unpowered burner inserters with a minuscule amount of free fuel. This fully removes the need to manually feed burner inserters ever again. They slowly fix themselves. The out-of-power-icon keeps flashing until the inserter has itself properly fueled again. Info: - Version bump for Factorio 0.18. - Non-cheating self-fueling code replaced with new allow_burner_leech property on burner inserter prototypes to improve performance and reliability.
Version: 0.2.4 Date: 2020-02-28 Bugfixes: - Fixed missing call to initSettingsCache() in on_configuration_changed.
Version: 0.2.5 Date: 2020-05-03 Bugfixes: - Fixed fuel cheat trying to feed inserters items in their fuel category wich have a fuel value of 0. If you defined such an item, please fix your mod too. Items having a fuel category should also have a positive fuel value. Info: - Synced README with mod portal.
Version: 0.2.6 Date: 2020-12-14 Info: - Version bump for Factorio 1.1.
Version: 0.2.7 Date: 2022-10-28 Bugfixes: - Fixed scripted entity ghost revive, entity build or entity clone not detected by listening to (hopefully) all the various events regarding entity creation (including script_raised_revive used by "Nanobots: Early Bots").