Thing is it used to have a tank cannon, but without Combat Mechanics Overhaul mod shells would impact it's own legs, causing swift self-destruction, which I didn't realize at first as I use the mod in my games. So I had to compromise with a heavy modified machinegun (it's not exactly normal, it uses 10x ammo per shot, slower and deals massively increased damage as a substitute for an armor piercing high-damage option) as the supposed autocannon (think of it like a small-caliber belt-fed cannon).
Best I can do is add an optional mod setting toggle to add a tank cannon (and mention in it's description that you need a separate mod to not cause self-destruction). Whenever it is I find the time for an update, that is.
And before you ask, I did want to add shell passthrough on crabotron legs, but collision masks feel like a complete mess to work with, so I scrapped that idea.