Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
Version: 2.1.1
Date: 25. 04. 2025
Bugfixes:
- Fixed AAI Industry compatibility crash.
Version: 2.1.0
Date: 25. 04. 2025
Changes:
- Crabotron's autocannon reworked into extra high-caliber machine gun. Sorry, it likes to self-destruct by hitting the legs, compromises have to be made.
- Adjustments to legs across the board.
Compat:
- Constructron-Continued - While enabled, adds Construction fission insectitron variant and moves service station recipe from 'Spidertron' to 'Fissiontronics'. Also changes Constructron sensor color to yellow, if Spidertron recolor is enabled.
- Nuclear Science - While enabled, adds nuclear science pack cost to 'Fissiontronics'.
Bugfixes:
- Fixed entity icons.
- Added minimap selection icons.
- Fixed Fission Crabotron using burner Crabotron equipment grid.
- Moved gun positions on trons to something that actually makes sense.
Version: 2.0.1
Date: 24. 04. 2025
Bugfixes:
- Fixed Fissiontronics color setting not working as planned.
Version: 2.0.0
Date: 24. 04. 2025
Changes:
- Updated to Factorio 2.0
- Balance changes across the board to fit better with 2.0.
- Updated -tron item icons and added tint maps.
- Description rewrite across the board alongside some names.
- Removed cheap spidertron remote recipe (in lieu of it no longer being a tangible item).
- Refactored changelog file to allow game to actually read it directly.
- Migrated internal names across the board into something coherent.
- Fusion variants are no longer fusion but Fission now, like spidertron! Meet the green lights. Blue lights are now a legacy config option instead, because they are cooler, even if they don't make any sense now.
- To expand on previous point, that same config option also has an option for the official fusion power color, that is being agressive reddish pink.
- New config option to enable vanilla spidertron to share it's lights' color with the fission trons. On by default.
Compat:
- K2 - Equipment categories adjustments to follow spidertron grid categories.
- SE - Equipment categories adjustments to follow spidertron grid categories.
- K2+SE - Recipe and fuel adjustments. Fusiontrons no longer require fusion reactor and instead use RTG ones, in addition allows use of nuclear cells alongside DT cells.
- These compat changes were scheduled for last update, which never made it to release for reasons. I don't expect these to become relevant any time soon, but they're already done so.
- Space Age - 'Fissiontronics' requires space science, following it's prerequisite 'Efficiency Module 2'
Version: 1.1.1
Date: 16. 05. 2022
Minor Features:
- Added configs for equipment grid sizes and optional Scoutron grid.
- Fusion trons now have logistics tab and capabilities.
Changes:
- Moved military science prerequisite from Pentatron to both Crabotron and Insectitron. It was supposed to happen in update 1.0.7 actually.
Version: 1.1.0
Date: 08. 02. 2021
Bugfixes:
- Leg graphics function is now local aswell, I forgot about that one.
Version: 1.0.9
Date: 08. 02. 2021
Bugfixes:
- Updated to Factorio 1.1. Yes, This is a late update, I am sorry.
- Leg functions are now local, to minimize mod conflicts.
Version: 1.0.8
Date: 07. 08. 2020
Bugfixes:
- Optimised compatibility script A LOT(not like it would increase any ups or fps but it doesn't look like trash now).
Compat:
- K2 - Scoutron now uses pistol ammo if Realistic Weapon setting is on.
- Schall Tank Platoon - Trons are now compatible with some equipment types
Version: 1.0.7
Date: 31. 08. 2020
Major Features:
- Added Pentatron scouting modification - Scoutron
Changes:
- Pentatron shotguns were slightly buffed
- Pentatron tech no longer requires military packs
Bugfixes:
- Pentatron shotguns are now properly hidden from filter menus
Compat:
- If Krastorio 2 is installed, Fusion Trons will require fusion fuel cells to function
Version: 1.0.6
Date: 25. 08. 2020
Major Features:
- Added Fusion powered tier to all Trons - Require no fuel and are better in general
- Added descriptions to all technologies
Changes:
- Minor balance tweaks
- Pentatron tech requires less military packs
- Crabotron tech requires more military packs
Version: 1.0.5
Date: 20. 08. 2020
Bugfixes:
- Fixed Pentatron shotgun buff having only one shotgun buffed
Compat:
- If Krastorio 2 is installed, Trons will only use vehicle fuel type from Krastorio 2
- Added AAI Industry processed fuel compatibility
Version: 1.0.4
Date: 19. 08. 2020
Major Features:
- Added Crabotron - Military focused flamethrower spidertron
- Added custom map icon for each Tron
Changes:
- Adjusted recipes
- Slightly adjusted stats of all Trons
- Buffed Pentatron shotguns' attack speed and slight resistance improvements - should allow for more agressive approach but still balanced for it's tier
- Added 1 more fuel slot to Pentatron, fuel consumption rate left unchanged
- Added Low Density Structure tech prerequisite to Insectitron tech
- Changed mod name - Content amount is far beyond initial plan already, so the mod now is based around Insect-like Trons, not just Insectitron. Mod ID is left unchanged, saves should not break.
Bugfixes:
- Adjusted Pentatron leg connection and ground points to better ressemble pentagonal shape
Compat:
- Added most Krastorio 2 equipment support
- Added Bob's Warfare damage resistances to all Trons: Poison, plasma and pierce for Insecti and Crab Trons; Poison and pierce for Pentatron.
Version: 1.0.3
Date: 16. 08. 2020
Bugfixes:
- Fixed Pentatron leg being connected in the wrong place
Version: 1.0.2
Date: 16. 08. 2020
Major Features:
- Added Pentatron - Red/Green/Military Tier shotgun spidertron.
Changes:
- Insectitron technology moved in techtree to Blue progression
- Insectitron recipe changed accordingly
- Insectitron was overall improved
Locale:
- Added locales for Tron legs
Version: 1.0.1
Date: 16. 08. 2020
Info:
- Initial release.