Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
Version: 2.1.1 Date: 25. 04. 2025 Bugfixes: - Fixed AAI Industry compatibility crash.
Version: 2.1.0 Date: 25. 04. 2025 Changes: - Crabotron's autocannon reworked into extra high-caliber machine gun. Sorry, it likes to self-destruct by hitting the legs, compromises have to be made. - Adjustments to legs across the board. Compat: - Constructron-Continued - While enabled, adds Construction fission insectitron variant and moves service station recipe from 'Spidertron' to 'Fissiontronics'. Also changes Constructron sensor color to yellow, if Spidertron recolor is enabled. - Nuclear Science - While enabled, adds nuclear science pack cost to 'Fissiontronics'. Bugfixes: - Fixed entity icons. - Added minimap selection icons. - Fixed Fission Crabotron using burner Crabotron equipment grid. - Moved gun positions on trons to something that actually makes sense.
Version: 2.0.1 Date: 24. 04. 2025 Bugfixes: - Fixed Fissiontronics color setting not working as planned.
Version: 2.0.0 Date: 24. 04. 2025 Changes: - Updated to Factorio 2.0 - Balance changes across the board to fit better with 2.0. - Updated -tron item icons and added tint maps. - Description rewrite across the board alongside some names. - Removed cheap spidertron remote recipe (in lieu of it no longer being a tangible item). - Refactored changelog file to allow game to actually read it directly. - Migrated internal names across the board into something coherent. - Fusion variants are no longer fusion but Fission now, like spidertron! Meet the green lights. Blue lights are now a legacy config option instead, because they are cooler, even if they don't make any sense now. - To expand on previous point, that same config option also has an option for the official fusion power color, that is being agressive reddish pink. - New config option to enable vanilla spidertron to share it's lights' color with the fission trons. On by default. Compat: - K2 - Equipment categories adjustments to follow spidertron grid categories. - SE - Equipment categories adjustments to follow spidertron grid categories. - K2+SE - Recipe and fuel adjustments. Fusiontrons no longer require fusion reactor and instead use RTG ones, in addition allows use of nuclear cells alongside DT cells. - These compat changes were scheduled for last update, which never made it to release for reasons. I don't expect these to become relevant any time soon, but they're already done so. - Space Age - 'Fissiontronics' requires space science, following it's prerequisite 'Efficiency Module 2'
Version: 1.1.1 Date: 16. 05. 2022 Minor Features: - Added configs for equipment grid sizes and optional Scoutron grid. - Fusion trons now have logistics tab and capabilities. Changes: - Moved military science prerequisite from Pentatron to both Crabotron and Insectitron. It was supposed to happen in update 1.0.7 actually.
Version: 1.1.0 Date: 08. 02. 2021 Bugfixes: - Leg graphics function is now local aswell, I forgot about that one.
Version: 1.0.9 Date: 08. 02. 2021 Bugfixes: - Updated to Factorio 1.1. Yes, This is a late update, I am sorry. - Leg functions are now local, to minimize mod conflicts.
Version: 1.0.8 Date: 07. 08. 2020 Bugfixes: - Optimised compatibility script A LOT(not like it would increase any ups or fps but it doesn't look like trash now). Compat: - K2 - Scoutron now uses pistol ammo if Realistic Weapon setting is on. - Schall Tank Platoon - Trons are now compatible with some equipment types
Version: 1.0.7 Date: 31. 08. 2020 Major Features: - Added Pentatron scouting modification - Scoutron Changes: - Pentatron shotguns were slightly buffed - Pentatron tech no longer requires military packs Bugfixes: - Pentatron shotguns are now properly hidden from filter menus Compat: - If Krastorio 2 is installed, Fusion Trons will require fusion fuel cells to function
Version: 1.0.6 Date: 25. 08. 2020 Major Features: - Added Fusion powered tier to all Trons - Require no fuel and are better in general - Added descriptions to all technologies Changes: - Minor balance tweaks - Pentatron tech requires less military packs - Crabotron tech requires more military packs
Version: 1.0.5 Date: 20. 08. 2020 Bugfixes: - Fixed Pentatron shotgun buff having only one shotgun buffed Compat: - If Krastorio 2 is installed, Trons will only use vehicle fuel type from Krastorio 2 - Added AAI Industry processed fuel compatibility
Version: 1.0.4 Date: 19. 08. 2020 Major Features: - Added Crabotron - Military focused flamethrower spidertron - Added custom map icon for each Tron Changes: - Adjusted recipes - Slightly adjusted stats of all Trons - Buffed Pentatron shotguns' attack speed and slight resistance improvements - should allow for more agressive approach but still balanced for it's tier - Added 1 more fuel slot to Pentatron, fuel consumption rate left unchanged - Added Low Density Structure tech prerequisite to Insectitron tech - Changed mod name - Content amount is far beyond initial plan already, so the mod now is based around Insect-like Trons, not just Insectitron. Mod ID is left unchanged, saves should not break. Bugfixes: - Adjusted Pentatron leg connection and ground points to better ressemble pentagonal shape Compat: - Added most Krastorio 2 equipment support - Added Bob's Warfare damage resistances to all Trons: Poison, plasma and pierce for Insecti and Crab Trons; Poison and pierce for Pentatron.
Version: 1.0.3 Date: 16. 08. 2020 Bugfixes: - Fixed Pentatron leg being connected in the wrong place
Version: 1.0.2 Date: 16. 08. 2020 Major Features: - Added Pentatron - Red/Green/Military Tier shotgun spidertron. Changes: - Insectitron technology moved in techtree to Blue progression - Insectitron recipe changed accordingly - Insectitron was overall improved Locale: - Added locales for Tron legs
Version: 1.0.1 Date: 16. 08. 2020 Info: - Initial release.