Before talking about what Inlaid Lamps and my mod are changing, let's talk about the vanilla lamp first. In vanilla "small-lamp", there are two lines:
light = {intensity = 0.9, size = 40, color = {r=1.0, g=1.0, b=1.0}},
light_when_colored = {intensity = 1, size = 6, color = {r=1.0, g=1.0, b=1.0}},
These two lines are responsible to the light intensity (different from "glow", mentioned below), which is the size of illuminated area (perhaps in units of tiles). First line corresponds to without any colour signal, second line corresponds to having colour signal(s). Both our mods do NOT modify these two lines. If you are talking about using lamps to illuminate the base, it belongs to this part. It is the VANILLA behaviour that coloured lamps (6) illuminate less than non-coloured lamps (40).
Glow is a totally different thing. It is the "smeared" area around of lamp, perhaps in units of pixels. The two lines are here:
glow_size = 6,
glow_color_intensity = 0.135,
My mod provides the option to adjust the first line. Both of our mods actually increased the value to the second line. This is where to control a coloured lamp from "polluting" a neighbouring lamp. This has nothing to do with illumination. So "dimming the glow" has nothing to do with "lighting up a factory".
For you have requested, there is a mod on the portal (forgot its name) already doing that. Or you may want to modify the value of "light_when_colored.size" by yourself.
And yes, it is intentional that my mod has much more emphasis on signal and circuit display, instead of taking over of what "Inlaid Lamps" is doing.
My first intention of making such lamp mod, is because I make some "digit board" display to show storage or flow numbers. When a number was shown on the board, I actually had to zoom out a lot to see it is actually a "2", because too much "smearing" in vanilla lamp. Now with my mod, the numbers can be read clearly without zoom out. Hope you will like the effects.