Honk

by GotLag

Trains honk when stopping. And starting. And on command.

7 months ago
0.13 - 0.18
65357

Changelog

Version: 4.1.0
Date: 03. 02. 2020
  Changes:
    - Added new alternate honk key and option to choose its sound
    - Added option to specify which sound the Honk! key makes (and automatic option to choose based on speed)
    - Manual honking now works even when train is in auto (scheduled) mode
Version: 4.0.0
Date: 01. 02. 2020
  Changes:
    - Rewrote Honk to use new API and prototype features added since this mod was first made
    - Removed per-locomotive cooldown, hopefully no longer necessary
    - Added notification text when using hotkey to switch train between automatic and manual
Version: 3.0.2
Date: 23. 01. 2020
  Changes:
    - Updated to 0.18
Version: 3.0.1
Date: 09. 06. 2019
  Bugfixes:
    - Now only honks when player is on same surface as locomotive
Version: 3.0.0
Date: 13. 03. 2019
  Changes:
    - Updated mod to use sound API calls instead of previous hacky method
    - Added (optional) new algorithm to allow honks to be heard at much greater ranges
    - Added options to change sound or disable honking for each occasion
    - Added options to control volume, audible distance and cooldown of honks
Version: 2.1.5
Date: 27. 02. 2019
  Changes:
    - Updated to Factorio 0.17
Version: 2.1.4
Date: 15. 12. 2017
  Changes:
    - Updated to Factorio 0.16
Version: 2.1.3
Date: 26. 04. 2017
  Changes:
    - Updated to Factorio 0.15
Version: 2.1.2
Date: 27. 08. 2016
  Changes:
    - Updated to Factorio 0.14
Version: 2.1.1
Date: 16. 07. 2016
  Bugfixes:
    - Honk now comes from correct end of train.
  Changes:
    - Cooldown now per-locomotive.
Version: 2.1.0
Date: 13. 07. 2016
  Changes:
    - Added hotkeys for manual honking and quick toggling of train control
Version: 2.0.2
Date: 11. 07. 2016
  Changes:
    - Added cooldown
Version: 2.0.0
Date: 29. 06. 2016
  Changes:
    - Updated to Factorio 0.13