Original Hive Mind mod created by Klonan, Re-made by Mitchplay, CosmicWolf and Your1stCormade. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! 2 versions of the MitchPlay's Ramake are available, Default & Mayhem --This download version: Default-- (Default = Max Alien population is 1000 -This version is recommended) --MitchPlay Discord: https://discord.gg/rhPXFdJmE9 Thank you again Klonan for allowing me to remake this mod!
Scenarios, maps, and puzzles.
Version: 0.3.0 BETA 3w3a Date: 2024-8-16 ~ fixes ~ - blight no longer removes blight from a tile that would otherwise be covered by another spreader - fixed join-hive button not showing outside of Hivemind scenario ~ changes ~ - rewrote blight spread code from the ground up for heavy optimization and stability - removed blight landmine as there was no purpose for it to be there (also caused targeting issues)
Version: 0.3.0 BETA 3w2a
Date: 2024-8-14
~ fixes ~
- blight wall & gate collision has been fixed so they they can be placed normally
- fixed a crash being caused when starting a hivemind game without a charactor
- finally made it so minim nests and minim functionality works inbetween saves
- fixed an oversight with minim nests and feeding pits only running their functions on nauvis
- fixed lang formatting for gps in the supply drop message
~ changes ~
- made blight walls only 15 pollution instead of 35
- made blight gates only 50 pollution instead of 75
~ new bugs ~
- picking hivemind team while not having a charactor causes you to still be an engineer
Version: 0.3.0 BETA 3w1a
Date: 2024-8-13
~ Major Additions ~
- fully added new official hivemind scenario with market and supply drop system with 24/7 runtime capabilties
- win conditions added to hivemind scenario, either the rocket can be launched for an engineer win or the ship shop
can be destroyed for a biter win
~ fixes ~
- ghost planner on non-pollution buildable buildings no longer crashes the game
- biter items no longer appearing in the ship shop
~ new bugs ~
- clicking map pings on surfaces other than nauvis (default) causes the ping to just not work,
to fix this I have added code to manually open map view of the map ping regardless of it being
on nauvis or not, but the cross graphic still doesnt appear
Version: 0.2.7
Date: 2023-0x-xx
~ Minor feature ~
- added Chinese translations (Thanks Plexpt)
~ fixes ~
- fixed an old bug where unit control spawns biters trough the Popcap. (If Unit Control accepts my update)
Version: 0.2.6
Date: 2023-01-27
~ fixes ~
- fixed compat with ERM
- fixed compat with space exploration
Version: 0.2.5
Date: 2022-11-12
~ fixes ~
- biters no longer spawn when deconstructed by your own team
- no crash when equiping armor as a biter
Version: 0.2.4
Date: 2022-10-25
~ Minor feature ~
- added settings for configurable tech costs
- added settings to change the popcap techs effects per map
~ fixes ~
- modded deployers now can get build once more
~ Mod Compatibility ~
- now compatiable with bobs logistics
- now compatiable with space exploration
Version: 0.2.3
Date: 2022-10-20
~ Mayor feature ~
- deployers are the same size as the original spawners
- added research prod for the biters
- deployers now spawn the biter they where making when they are killed by an enemy
~ Minor feature ~
- fish are now nerfed
~ Mod Compatibility ~
- now compatiable with a future version of RampantFixed
Version: 0.2.2
Date: 2022-10-12
~ Minor feature ~
- A text message tells you how far from spawn you have spawned
~ Mod Compatibility ~
- now compatiable with enemy race manager
- now compatiable with Arachnids
- now compatiable with humanoids 2
- this may have lead to more compatibilities as well
~ fixes ~
- hivemind people can no loner place something that is not yet researched.
- deployers are now military targets
- deployers now have the same resistances as the spawners they came from
- hivemind players spawn the correct distance and not on the edge of the known area
- hivemind players spawn atleast on a 40 by 40 tiles of land (cliffs are included in that space)
- other minor issues
Version: 0.2.1
Date: 2022-10-11
Major Features:
~ Commands ~
- added a /hivemind command that gives insight into hivemind forces and players
~ Mod Compatibility ~
- now compatiable with enemy race manager
- now compatiable with natural evolution enemies (fixed)
- this may have lead to more compatibilities as well
~ fixes ~
- the single hivemind team map setting now does not crash anymore
- popcap is no longer global.
Version: 0.2.0 Date: 2022-10-09 Major Features: ~ Major Additions ~ - The Hivemind now has a Working Population Cap - The Hivemind now has a Working Pollution Based Tech Tree - New Timed Delay for joining the Hivemind - Players can no longer Join the Hiveming During the Starting Cutscene (Fixing a lot of bugs caused by it) - Lots of Mod Compatitbility Fixes ~ Building Changes ~ - Blight wall Hp Increased: 45 --> 115 - Blight Spreader Hp Increased: 75 --> 315 - Armored Blight Tumor Hp Increased: 116 --> 215 - All Worms have been Buffed Slightly to Fit The New Tech Tree ~ Mod Dependency Changes ~ - Removed Armored Biters as a Required Dependency
Version: 0.1.7
Date: 2022-05-18
Major features:
- Added MitchPlayHiveMindClasses mod as a Dependency; It adds Classes to The Engineer Team
Version: 0.1.6
Date: 2022-05-30
Major features:
- Minor Changes to the cost and production of various buildings; Mainliy Pollution Production
--Pollution Burner Miner Drill: Old Cost 175 --> 200 New Cost
-- Pollution Mining Drill: Old Cost 350 --> 415 New Cost
-- Advanced Pollution Mining Drill: Old Cost 1120 --> 1425 New Cost
-- Pollution oil drill: Old Cost 875 --> 1150 New Cost
-- Advanced Pollution oil drill: Old Cost 2625 --> 3150 New Cost
-- Blight Wall: Old Cost 75 -- Old Hp:25 --> New Cost:115 -- New Hp:45
-- Armoured Blight Tumor: Old Hp:125 --> New Hp:165
Version: 0.1.5
Date: 2022-05-18
Major features:
- Reworked the Early-Mid Game production of Pollution; Builders should get a little longer to prepare their defenses
- Added ArmouredBiters as a Dependency (Has Great Compatibility to the mod, Turn off Armored Biter Nests)
- Fixed Some Capitalization of Some Spelling
Version: 0.1.0
Date: 2022-05-02
Major features:
- Initial release