Hive Mind MitchPlay: Beta


Original Hive Mind mod created by Klonan, Re-made by Mitchplay, CosmicWolf and Your1stCormade. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! 2 versions of the MitchPlay's Ramake are available, Default & Mayhem --This download version: Default-- (Default = Max Alien population is 1000 -This version is recommended) --MitchPlay Discord: https://discord.gg/rhPXFdJmE9 Thank you again Klonan for allowing me to remake this mod!

Scenarios
a month ago
1.1
259
Combat Enemies

Changelog

Version: 0.3.0 BETA 3w3a
Date: 2024-8-16

 ~ fixes ~
	- blight no longer removes blight from a tile that would otherwise be covered by another spreader
	- fixed join-hive button not showing outside of Hivemind scenario

 ~ changes ~
	- rewrote blight spread code from the ground up for heavy optimization and stability
	- removed blight landmine as there was no purpose for it to be there (also caused targeting issues)
Version: 0.3.0 BETA 3w2a
Date: 2024-8-14

 ~ fixes ~
    - blight wall & gate collision has been fixed so they they can be placed normally
	- fixed a crash being caused when starting a hivemind game without a charactor
	- finally made it so minim nests and minim functionality works inbetween saves
	- fixed an oversight with minim nests and feeding pits only running their functions on nauvis
	- fixed lang formatting for gps in the supply drop message

 ~ changes ~
	- made blight walls only 15 pollution instead of 35
	- made blight gates only 50 pollution instead of 75

 ~ new bugs ~
	- picking hivemind team while not having a charactor causes you to still be an engineer
Version: 0.3.0 BETA 3w1a
Date: 2024-8-13

 ~ Major Additions ~
	- fully added new official hivemind scenario with market and supply drop system with 24/7 runtime capabilties
	- win conditions added to hivemind scenario, either the rocket can be launched for an engineer win or the ship shop
	can be destroyed for a biter win

 ~ fixes ~
    - ghost planner on non-pollution buildable buildings no longer crashes the game
	- biter items no longer appearing in the ship shop

 ~ new bugs ~
	- clicking map pings on surfaces other than nauvis (default) causes the ping to just not work,
	to fix this I have added code to manually open map view of the map ping regardless of it being
	on nauvis or not, but the cross graphic still doesnt appear
Version: 0.2.7
Date: 2023-0x-xx

   ~ Minor feature ~
    - added Chinese translations (Thanks Plexpt)

 ~ fixes ~
    - fixed an old bug where unit control spawns biters trough the Popcap. (If Unit Control accepts my update)
Version: 0.2.6
Date: 2023-01-27

 ~ fixes ~
    - fixed compat with ERM
    - fixed compat with space exploration
Version: 0.2.5
Date: 2022-11-12

  ~ fixes ~
    - biters no longer spawn when deconstructed by your own team
    - no crash when equiping armor as a biter
Version: 0.2.4
Date: 2022-10-25

   ~ Minor feature ~
    - added settings for configurable tech costs
    - added settings to change the popcap techs effects per map

  ~ fixes ~
    - modded deployers now can get build once more

 	 ~ Mod Compatibility ~
   	- now compatiable with bobs logistics
    - now compatiable with space exploration
Version: 0.2.3
Date: 2022-10-20
   ~ Mayor feature ~
    - deployers are the same size as the original spawners
    - added research prod for the biters
    - deployers now spawn the biter they where making when they are killed by an enemy

   ~ Minor feature ~
    - fish are now nerfed

 	 ~ Mod Compatibility ~
   	- now compatiable with a future version of RampantFixed
Version: 0.2.2
Date: 2022-10-12

   ~ Minor feature ~
    - A text message tells you how far from spawn you have spawned

 	 ~ Mod Compatibility ~
   		 - now compatiable with enemy race manager
   		 - now compatiable with Arachnids
   		 - now compatiable with humanoids 2
   		 - this may have lead to more compatibilities as well

	~ fixes ~
		- hivemind people can no loner place something that is not yet researched.
    - deployers are now military targets
    - deployers now have the same resistances as the spawners they came from
    - hivemind players spawn the correct distance and not on the edge of the known area
    - hivemind players spawn atleast on a 40 by 40 tiles of land (cliffs are included in that space)
    - other minor issues
Version: 0.2.1
Date: 2022-10-11
Major Features:

	~ Commands ~
		- added a /hivemind command that gives insight into hivemind forces and players

 	 ~ Mod Compatibility ~
   		 - now compatiable with enemy race manager
   		 - now compatiable with natural evolution enemies (fixed)
   		 - this may have lead to more compatibilities as well

	~ fixes ~
		- the single hivemind team map setting now does not crash anymore
    		- popcap is no longer global.
Version: 0.2.0
Date: 2022-10-09
Major Features:

	~ Major Additions ~
		- The Hivemind now has a Working Population Cap
		- The Hivemind now has a Working Pollution Based Tech Tree
		- New Timed Delay for joining the Hivemind
		- Players can no longer Join the Hiveming During the Starting Cutscene (Fixing a lot of bugs caused by it)
		- Lots of Mod Compatitbility Fixes

	~ Building Changes ~
		- Blight wall Hp Increased: 45 --> 115
		- Blight Spreader Hp Increased: 75 --> 315
		- Armored Blight Tumor Hp Increased: 116 --> 215
		- All Worms have been Buffed Slightly to Fit The New Tech Tree

	~ Mod Dependency Changes ~
		- Removed Armored Biters as a Required Dependency
Version: 0.1.7
Date: 2022-05-18
  Major features:
    - Added MitchPlayHiveMindClasses mod as a Dependency; It adds Classes to The Engineer Team
Version: 0.1.6
Date: 2022-05-30
  Major features:
    - Minor Changes to the cost and production of various buildings; Mainliy Pollution Production
	--Pollution Burner Miner Drill: Old Cost 175 --> 200 New Cost
	-- Pollution Mining Drill: Old Cost 350 --> 415 New Cost
	-- Advanced Pollution Mining Drill: Old Cost 1120 --> 1425 New Cost
	-- Pollution oil drill: Old Cost 875 --> 1150 New Cost
	-- Advanced Pollution oil drill: Old Cost 2625 --> 3150 New Cost 
	-- Blight Wall: Old Cost 75 -- Old Hp:25 --> New Cost:115 -- New Hp:45
	-- Armoured Blight Tumor: Old Hp:125 --> New Hp:165
Version: 0.1.5
Date: 2022-05-18
  Major features:
    - Reworked the Early-Mid Game production of Pollution; Builders should get a little longer to prepare their defenses
    - Added ArmouredBiters as a Dependency (Has Great Compatibility to the mod, Turn off Armored Biter Nests)
    - Fixed Some Capitalization of Some Spelling
Version: 0.1.0
Date: 2022-05-02
  Major features:
    - Initial release