This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
Change Log 1.1.1 - Fixed Breaking Force 8 icon size within technology --------- 1.1.0 - Tested for verion 1.1 and folder names, and json file updated - When Electric Trains mods is present, Hiladdar's Trains infinite breaking kicks in at tier 12 - Optional Dependency for Electric Trains mod set to version 1.0.5 --------- 1.0.0 - Tested for verion 1.0 and folder names, and json file updated --------- 0.18.3 - Made accomodations to make mod compatable with Electric Locomotives mod. 0.18.2 - Picking up a cargo or fluid wagon will not deconstruct it to the vanilla version. 0.18.1 - Brought into complience with Factorio 0.18.0 - Add high resolution graphics for fluid wagons - Improve code maintainability --------- 0.17.2 - Added technology descrition 0.17.1 - Changed recipies to work with 17.0. - Removed flag dependency since inventory is now handled differently. --------- 0.16.4 - Using normal resolution graphic files in lieu of high resolution graphic files so that the mod can be uploaded. .016.3 - Cleaned up some of the graphics - Added fluid wagons - Renamed Cargo Wagon research to "Cargo and Fluid Wagon" - MK2 Cargo and Fluid Wagon now can not be reasearched until both railroad and fluid wagons are researched. .0.16.2 - Removed several obsolite files. - Corrected code, by removing "not-on-map" from entity definition. This corrects a bug by allowing the client to display the entire train while in World Map view. Thank you gmyx for identifying this issue and advising how to fix it. .0.16.1 - Initial Release