This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
Change Log
1.1.1
- Fixed Breaking Force 8 icon size within technology
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1.1.0
- Tested for verion 1.1 and folder names, and json file updated
- When Electric Trains mods is present, Hiladdar's Trains infinite breaking kicks in at tier 12
- Optional Dependency for Electric Trains mod set to version 1.0.5
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1.0.0
- Tested for verion 1.0 and folder names, and json file updated
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0.18.3
- Made accomodations to make mod compatable with Electric Locomotives mod.
0.18.2
- Picking up a cargo or fluid wagon will not deconstruct it to the vanilla version.
0.18.1
- Brought into complience with Factorio 0.18.0
- Add high resolution graphics for fluid wagons
- Improve code maintainability
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0.17.2
- Added technology descrition
0.17.1
- Changed recipies to work with 17.0.
- Removed flag dependency since inventory is now handled differently.
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0.16.4
- Using normal resolution graphic files in lieu of high resolution graphic files so that the mod can be uploaded.
.016.3
- Cleaned up some of the graphics
- Added fluid wagons
- Renamed Cargo Wagon research to "Cargo and Fluid Wagon"
- MK2 Cargo and Fluid Wagon now can not be reasearched until both railroad and fluid wagons are researched.
.0.16.2
- Removed several obsolite files.
- Corrected code, by removing "not-on-map" from entity definition. This corrects a bug by allowing the client to display the entire train while in World Map view. Thank you gmyx for identifying this issue and advising how to fix it.
.0.16.1
- Initial Release