|Created:||20 days ago|
|Latest Version:||0.16.2 (8 days ago)|
I love to tinker and like most tinkerers I have lots of spare parts, some broken and some not. So I was messing around with robots and got carried away. Since the final mods to robots and stuff to make them work, is now better, I uploaded these changes for others.
This mod focuses technology on roboports, construction and logistics robots within the game.
Added 4 tiers of robots (logistic and construction):
Mk2: Max energy storage 2.33 times more than base. Speed is 50% then the base.
Mk3: Energy usage while idle is 80% of the base robot. Robot speed in increased by 33% over the Mark 2. Cost to for the robot to move is reduced by 50%
Mk4: Robot speed is increased by 3 times over the Mk3. Cost for the robot to move is increased by 62.5%, mostly due to the rocket fuel being strapped to the outside of the robot.
Mk5: Robot speed is increased by 25% over the speed of the MK4, and since radiation from the nuclear fuel is used to maintain high rate of speed, it costs 12.5% as much energy for the robot to move compared to the MK-4.
Added 2 tiers of roboport:
For the roboports, energy related settings are about a 50% increase between the base and Mk2, and another 33% increase between the Mk2 and Mk3. Construction and logistics radius increases 100% between the base roboport and Mk2, with another 33% increase between the Mk2 and Mk3.
Added a new personal roboport:
The personal roboport Mk3, has 6 charging ports, and a 40% increase in logistics and construction radii.
Reference the readme.txt within the zip for more detailed information.
Corrected syntax errors in code which was preventing the module from loading in high resolution mode.