OK, i just test it, the terrain is fixed.
About the fuel gauges, i'm personally okay with the current implementation.
I'm just passing through the bug report from another user.
How about this, the mod see the fuel per slot basis,
Extreme case where user use a mixed fuel,
The mod only need to know the max stack of that fuel.
Say,
Slot 1 : Nuclear
Slot 2 : Rocket, 10 stacks
Slot 3 : Solid Fuel , 50 stacks
Slot 4 : Wood, 100 stack
Slot 5 : Mod fuel, 20 stack
Each slot, if full..have 20% that will be added to the fuel gauges.
As subdivider for the individual fuel slot (a.k.a how to know the slot itself is half filled)
The mod had to do is calculate the percentage of the max slot.
Say,
Slot 1 : Nuclear, 1 stack left = 1/1 * 20 = 20%
Slot 2 : Rocket, 5 stacks left = 5/10 * 20 = 10 %
Slot 3 : Solid Fuel , 10 stacks left=10/50 * 20 = 4 %
Slot 4 : Wood, 30 stack left = 20/100 * 20 = 6%
Slot 5 : Mod fuel, 1 stack left = 1/20 * 20 = 1 %
So there are only 41 % on the fuel gauges.
I mean internally, the heli will use joule for engine calculation, but the gauges is simply a visual aid, what matter is the number of item in the slot, not the energy / joule left.
Hope that makes sense to you.
Sorry if that's would be too complicated to implement, there are will be cases where user want to calculate based on joule instead.
It's only suggestion after all, it's up to you.