Great mod! I have a save breaking crash when a player desyncs in a copter.
Symptom: player is cruising around and looses control (copter flies straight at full speed, can't open gui, can't open player inventory etc). Trying to load the server auto-save crashes with this when any player joins (not just the de-synced pilot):
Error MainLoop.cpp:1166: Exception at tick 23292276: The mod Helicopters caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Helicopters::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
Helicopters/logic/heliBase.lua:991: in function 'updateEntityPositions'
Helicopters/logic/heliBase.lua:262: in function 'OnTick'
Helicopters/logic/util.lua:99: in function 'checkAndTickInGlobal'
Helicopters/control.lua:102: in function <Helicopters/control.lua:101>
stack traceback:
[C]: in function 'index'
__Helicopters/logic/heliBase.lua:991: in function 'updateEntityPositions'
Helicopters/logic/heliBase.lua:262: in function 'OnTick'
Helicopters/logic/util.lua:99: in function 'checkAndTickInGlobal'
Helicopters/control.lua:102: in function <Helicopters/control.lua:101
65.874 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod Helicopters caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Helicopters::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
Helicopters/logic/heliBase.lua:991: in function 'updateEntityPositions'
Helicopters/logic/heliBase.lua:262: in function 'OnTick'
Helicopters/logic/util.lua:99: in function 'checkAndTickInGlobal'
Helicopters/control.lua:102: in function <Helicopters/control.lua:101>
stack traceback:
[C]: in function 'index'
__Helicopters/logic/heliBase.lua:991: in function 'updateEntityPositions'
Helicopters/logic/heliBase.lua:262: in function 'OnTick'
Helicopters/logic/util.lua:99: in function 'checkAndTickInGlobal'
Helicopters/control.lua:102: in function <Helicopters/control.lua:101>
65.874 Info ServerMultiplayerManager.cpp:769: updateTick(23292276) changing state from(InGame) to(Failed)
65.884 Quitting: multiplayer error.
67.081 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
67.081 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Failed) to(Closed)
67.235 Info UDPSocket.cpp:210: Closing socket
67.235 Info UDPSocket.cpp:240: Socket closed
67.237 Goodbye