From the log, doesn't look like HR was the culprit...
See this?
Info ClientSynchronizer.cpp:319: Latency changed to (13)
to this:
661.797 Error GameActionHandler.cpp:2686: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2098885) serverCRC(4053903891) localCRC(908680430)
661.797 Info ClientMultiplayerManager.cpp:607: UpdateTick(2098886) changing state from(InGame) to(DesyncedWaitingForMap)
661.930 Info ClientMultiplayerManager.cpp:740: updateTick(2098887) received player (1) desynced
662.580 Info ClientMultiplayerManager.cpp:746: Received mapReadyForDownload
Seems like network just gave up on map retrieval...
Yes, unfortunately I'm well aware of the spam that my mod is causing; there had been quite a few complaints about it, and it'll be cleaned up, but it really isn't the cause for map desync... Unless this happens regularly and the only mod is heli... Is it? Because I hadn't gotten any other report about it...