HelicopterRevival


Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well.

Content
1 year, 3 months ago
0.18 - 1.1
68.2K
Transportation

g Bug when tracking helicopter

3 years ago

Hi, I use your mod and Radar signals (https://mods.factorio.com/mod/radar-signals).
Somehow radars tracks helicopter as 9 aliens, so I have great troubles. Can you investigate it?

3 years ago
(updated 3 years ago)

HR is made of 9 sections (plus base)--
heli-entity
heli-body-entity
heli-landed-collision-end-entity
heli-landed-collision-side-entity
heli-shadow-entity
heli-flying-collision-entity
heli-burner-entity
heli-floodlight-entity
rotor-entity
rotor-shadow-entity

I'm guessing best bet would be for the radar mod to ignore those and should be fine?

3 years ago

I'm guessing best bet would be for the radar mod to ignore those and should be fine?

It looks like the best solution.

2 years ago
(updated 2 years ago)

Hi, maybe this can help to fix it? Makin these 9 entities non-enemy force?
https://mods.factorio.com/mod/Induction%20Charging/discussion/610fc0829e005062e299ce09

2 years ago

@Kocou
Not entirely sure what's going on... Most entities that I looked at do have force defined... However, it's quite possible the force referenced is nil? I really didn't look deeper into that, though...

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