Ground Water


Adds ground water to the game

Content
a month ago
1.1
116
Environment Mining Fluids
Owner:
Stargateur
Source:
https://github.com/Stargateur/GroundWater
Homepage:
https://mods.factorio.com/mod/GroundWater
License:
MIT
Created:
a month ago
Latest Version:
0.0.0 (a month ago)
Factorio version:
1.1
Downloaded by:
116 users

This mod add water as field resource in the game. The original mod was FiniteWater however it's a full rewrite. I remove saline water concept, I just wanted the water part, and I made the field very close to vanilla field oil so water is "infinite" however like oil you better find additional water source cause 20% minimal output will barely keep you alive.

Why

I don't know, I like it. It's offer a new challenge, not that hard actually, for giant nuclear it's give a very hard challenge. The difficulty is configurable with amount setting.

Technical

  • There is two new entity, Burner Water Pump and Water Pump, for now there are like the pump-jack, I still didn't learn about graphic in factorio modding. The electric one exist cause to handle high quantity of fluid the mining drill require a big buffer. It's possible to increase the buffer of pump-Jack however this affect the oil cause it's basically mean pump-jack will store more fluid than a tank, vanilla expect no more than a 10000% richness on one spot, meaning 10 * 100 so them put 1000 for the buffer, I did the same, it's amount * 100. Anyway, in the future I would like to have different graphic for the pump.
  • The settings for water field is the same than oil field, it's surprising very hard to config the game spawning mechanism, copy the same settings and just twerk the amount of fluid created was working the best. You can put iron, copper, etc... to any richness, but as always I recommend to never touch oil richness, same go for water, let it at 100% and just twerk amount value in mod settings.