Ghost Scanner 4


Adds a combinator reading ghost requests from the logistic network it's placed in.

Content
7 months ago
2.0
1.52K
Logistic network Circuit network

g Crash in editor mode

7 months ago
(updated 7 months ago)

Just picked up a crash. Will update with more info as it arises.

The mod Ghost Scanner 4 (4.0.4) caused a non-recoverable error.. In editor
Please report this error to the mod author.

Error while running event GhostScanner4::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__GhostScanner4
/control.lua:393: in function 'UpdateSensor'
GhostScanner4/control.lua:450: in function <GhostScanner4/control.lua:441>

Update: I loaded a previous save and a few seconds after I cut the ghost scanner along with some combinators to move them I got the same error.

7 months ago

Hmm, I bet the editor doesn't call the expected created/destroyed events when messing with entities.

I'm unfamiliar with the editor, could you give me step by step instructions on how you're performing a "cut"?

7 months ago

I use ctrl-x and drag a selection box over the desired items to cut.

7 months ago

I got an error in the editor extensions editor mode as well when doing a cut over a ghost scanner

The mod Ghost Scanner 4 (4.0.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event GhostScanner4::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__GhostScanner4
/control.lua:394: in function 'UpdateSensor'
GhostScanner4/control.lua:451: in function <GhostScanner4/control.lua:442>

18 days ago
(updated 18 days ago)

This also happens when using the sandbox mod, which is area in editor mode for making blueprints. so not much difference, but wanted to point this out.

it also happens when resetting the 'world' in sandbox too, which means that it cannot be removed once placed!

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