Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Version: 4.0.4 Date: 2024-12-21 Bugfixes: - Fixed mixed qualities being collapsed into one request - Minor performance improvement with regards to combinator logistics section handling
Version: 4.0.3 Date: 2024-12-14 Bugfixes: - Fixed cliff explosives not being requested
Version: 4.0.2 Date: 2024-12-14 Bugfixes: - Fixed missing description for a mod setting. - Fixed missing entity description.
Version: 4.0.1 Date: 2024-12-13 Bugfixes: - Fixes a count of 1 always being output for each ghost.
Version: 4.0.0 Date: 2024-12-13 Changes: - Ported to Typescript (Original mod by Tiavor: https://mods.factorio.com/mod/GhostScanner2) - Ported to Factorio 2.0 - Removed custom technology, now unlocked by advanced combinators - Removed defunct cell count signal
Version: 2.2.0 Date: 2023-10-11 Features: - Added Support for GhostOnWater (Ghost Scanners will output items for WaterGhosts even when they are still water ghosts)
Version: 2.1.0 Date: 2023-01-16 Changes: - added delay between area scands to improve performance
Version: 2.0.1 Date: 2022-01-20 Bugfixes: - fixed a null-pointer in add_signal
Version: 2.0.0 Date: 2022-01-20 Changes: - fixed missing ghost signals - added migration from GhostScanner 1.6.x - complete rework of control.lua to improve performance - added settings: scan-areas-per-tick, which can drastically increase performance, but reduces time inbetween updates of each scanner
Version: 1.6.5 Date: 2022-07-22 Bugfixes: - removed duplicate info icons
Version: 1.6.4 Date: 2021-12-10 Features: - option to show hidden items (default off) Changes: - replaced '_' in setting names with '-' - added info images to settings with mouse over information
Version: 1.6.3 Date: 2021-01-31 Changes: - removed requirement for Advanced Electronics - moved group after base circuits once again
Version: 1.6.2 Date: 2021-01-24 Bugfixes: - fixed tech icon size
Version: 1.6.1 Date: 2020-11-26 Features: - requests are scanned in order over all cells instead of per cell
Version: 1.6.0 Date: 2020-11-26 Features: - updated to Factorio 1.1
Version: 1.5.8 Date: 2020-06-26 Changes: - use on_entity_destroyed to generate uid for proxies Bugfixes: - support proxy_target = nil
Version: 1.5.7 Date: 2020-05-22 Features: - holding ghost scanner displays logistic coverage
Version: 1.5.6 Date: 2020-04-28 Features: - option to disable cells count signal
Version: 1.5.5 Date: 2020-04-22 Features: - report number of cells (roboports) in Logistic Network
Version: 1.5.4 Date: 2020-03-30 Features: - report amount of cliff explosives, does not account for bots optimizing use of explosives Changes: - area check for request proxy and tiles uses old, faster method, works only with collision boxes <= 1x1
Version: 1.5.3 Date: 2020-03-08 Bugfixes: - scanner counts ghosts outside constructible area if they protrude into it
Version: 1.5.2 Date: 2020-03-08 Bugfixes: - reduce search area slightly so find_entities_filtered doesn't include ghosts sharing construction area bounds
Version: 1.5.1 Date: 2020-01-21 Bugfixes: - fixed mipmap warning
Version: 1.5.0 Date: 2020-01-21 Features: - updated to Factorio 0.18
Version: 1.4.9 Date: 2020-01-13 Bugfixes: - 1.4.8 introduced nil index errors with tile ghosts
Version: 1.4.8 Date: 2020-01-13 Features: - even more performance tweaks by OwnlyMe
Version: 1.4.7 Date: 2020-01-13 Features: - increased performance with lookup table for items_to_place_this, thanks to OwnlyMe for letting me know about this
Version: 1.4.6 Date: 2019-09-20 Features: - report items required for upgrades - handle script_raised_built and script_raised_revive
Version: 1.4.5 Date: 2019-08-10 Features: - ghost scanners can be turned off like regular constant combinators
Version: 1.4.4 Date: 2019-06-09 Features: - added option to round item counts up to full stacks
Version: 1.4.3 Date: 2019-05-22 Changes: - Module requests for existing entities are aggregated after entity ghosts and their module requests.
Version: 1.4.2 Date: 2019-04-15 Changes: - moved scanner into subgroup with other combinators unlocked by circuit network 2
Version: 1.4.1 Date: 2019-03-09 Changes: - changed recipe to coper wire and electronic circuits - moved recipe into circuit combinators 2
Version: 1.4.0 Date: 2019-02-27 Features: - updated to Factorio 0.17 - replaced mined.result hack with 0.17 functionality
Version: 1.3.1 Date: 2019-02-03 Bugfixes: - Limit Scan Results is applied against unique entity count instead of sum of entities found across logistic cells
Version: 1.3.0 Date: 2019-02-03 Features: - Limit Scan Results can be turned off by setting it to 0 Changes: - Limit Scan Results counts per scanner instead of per logistics cells
Version: 1.2.1 Date: 2019-01-07 Features: - correctly count rails for curved rail ghosts using mined.result as workaround until 0.17
Version: 1.2.0 Date: 2019-01-06 Features: - improved load distribution for few scanners using on_nth_tick
Version: 1.1.0 Date: 2018-10-19 Features: - added setting limiting scan results for better performance Bugfixes: - skip logistic cells with 0 sized construction radius
Version: 1.0.1 Date: 2018-09-29 Bugfixes: - recipe missing when circuit network had been researched
Version: 1.0.0 Date: 2018-09-16 Features: - read item and tile ghosts from logistic network - read item requests (modules) from logistic network - runtime setting update frequency - runtime setting invert output