Gizmos Car Keys (improved)

by Pi-C

Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.

Content
3 months ago
0.17 - 1.1
14.8K
Transportation

i [Implemented] Compatibility with Nullius

2 years ago

This is just to make you aware that GCKI does not work with the Nullius overhaul mod; the technology for automobiles does not unlock the recipe, and the ingredients for the remote will probably need to change. See https://mods.factorio.com/mod/nullius/discussion/620eca7804e0c61eca4bc068 for more details.

Happy to test any changes that are made.

2 years ago
(updated 2 years ago)

Sorry for not getting back to you any sooner, and thanks for the report! I noticed that the problem has been solved on the other end already. :-)

Last time I've worked on GCKI, I made a change to the recipes making "car" or "spidertron" prototypes, adding green circuits unless the recipe already requires green, red, or blue circuits. Do you think that would interfere with Nullius?

1 year, 11 months ago

Blacklisted some prototypes from Nullius (which were never supposed to be used with GCKI) in version 1.1.2.

1 year, 11 months ago
(updated 1 year, 11 months ago)

Thanks for the update! However, I've encountered a crash with GCKI 1.1.3 and Nullius 1.5.22, error message given below. Let me know if you need a save file.

The mod Gizmos Car Keys (improved) (1.1.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event GCKI::on_configuration_changed
GCKI/scripts/event_handlers.lua:795: attempt to index field '?' (a nil value)
stack traceback:
GCKI/scripts/event_handlers.lua:795: in function 'on_configuration_changed'
GCKI/control.lua:140: in function <GCKI/control.lua:138>

1 year, 11 months ago

Thanks for the report! Save files are always appreciated!

I couldn't reproduce the crash, but I have a hunch that removing line 795 in scripts/event_handlers.lua would fix it. This line logs a value inside a table without checking that the table really exists -- but that check does exist where it is used for real. Can you confirm that removing that line will fix the bug for good, or do you get more crashes?

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