Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.11
Date: 2026-09-10
Changes:
- Tiles with walking_speed > 1 are only treated as solid flooring if they are player-minable
(stone-path, concrete, etc.). Non-minable fast tiles such as Fulgora ruin paving
(fulgoran-paving) now require solid flooring under machines.
Version: 1.0.10
Date: 2026-09-05
Bugfixes:
- Banned natural ground (including moshine-hot-swamp) uses path flooring (stone-path /
brick / concrete), same as grass or dirt — not the Space Age foundation fill tile.
- Clears prototype default_cover_tile on banned ground so a mod's foundation fill does not
override brick/concrete for shift-build (Moshine hot-swamp).
- Covers re-seeded on surface change; /fr-heal-covers available.
Version: 1.0.9
Date: 2026-09-04
Changes:
- Shift-build on modded planet terrain (e.g. Moshine dust/sand/rock) now gets default cover
tiles without manually placing flooring first. Covers are re-seeded when a player changes
surface, not only on surface create.
- Without TerrainToggle, liquid/meltable tiles (including mod lava such as moshine-lava) get
a sensible default cover (foundation / landfill / ice-platform) when missing.
Ease of use:
- Added /fr-heal-covers command to re-seed covers on all surfaces.
Version: 1.0.8
Date: 2026-09-02
Changes:
- Landfill again requires solid flooring (stone-path / concrete) under machines, matching
Aquilo's ice-platform → concrete chain: water → landfill → concrete → machine.
- Foundation (Vulcanus/Fulgora fill) remains an acceptable final surface (not banned).
- Landfill is seeded with stone-path as default cover so the second cover step works for
force-build. Liquid covers (water → landfill) stay managed by TerrainToggle when present.
Version: 1.0.7
Date: 2026-08-30
Bugfixes:
- New surfaces now receive stone-path default cover seeding (on_surface_created,
on_configuration_changed, on_force_created).
- Landfill, foundation, and is_foundation tiles no longer get the banned collision layer
(fixes missing landfill under force-built blueprints).
- When TerrainToggle is present, liquid default_cover_tile is left entirely to TerrainToggle
(no prototype restore, no runtime heal) so the landfill/foundation toggles work correctly.
- Without TerrainToggle, missing liquid prototype covers are restored to landfill/foundation/
ice-platform.
Version: 1.0.6
Date: 2026-08-24
Ease of use:
- Listed "Transport Belt Direction Indicator" as recommended mod
Version: 1.0.5
Date: 2026-06-28
Features:
- Updated for Factorio 2.1
Version: 1.0.4
Date: 2026-06-07
Changes:
- Removed hardcoded default_cover_tile = "concrete" from banned tiles. Instead, stone brick
is set as the initial ghost default for all banned tiles at game start. When a player
manually lays any solid flooring tile on top of a natural tile, that tile becomes the new
ghost default for all banned tiles on that surface for their force — naturally following
progression (stone brick early game, concrete later).
- The "Chests" setting now only applies to 1x1 containers (wooden, iron, steel chest).
Larger containers added by mods always require a foundation regardless of the setting.
Version: 1.0.3
Date: 2026-05-25
Features:
- Added startup setting for a tile whitelist: a comma-separated list of tile names that are
exempt from the foundation requirement. Machines can be placed freely on whitelisted tiles
without solid flooring. Leave empty to use only the built-in exemptions.
Version: 1.0.2
Date: 2026-05-24
Features:
- Added startup setting "Chests" to control whether wooden, iron and steel chests require a foundation. Defaults to enabled. Logistic chests are unaffected and always require a foundation.
Version: 1.0.1
Date: 2026-05-05
Bugfixes:
- Hidden helper entities from other mods (e.g. invisible reactors used as smoke emitters) are no longer incorrectly given foundation requirements, preventing issues with upgrade planners and quick-place.
Version: 1.0.0
Date: 2026-04-05
Changes:
- Forked from "Buildings On Concrete" by Zenyatta11 (v1.4.0), renamed to "Foundations Required" by NOiZE
- Fixed: Space platform foundation tiles are now treated as solid flooring
- Fixed: Gleba shallow water and wetland tiles (water_tile/meltable collision layers) are now
correctly banned even though some have walking_speed_modifier > 1
- Fixed: Electric furnaces now correctly require solid flooring. The prototype type for all
furnaces (stone, steel, electric) is "furnace" — adding "electric-furnace" as a machine
type was hitting an empty table and doing nothing. Now uses "furnace" type with stone-furnace
and steel-furnace blacklisted to preserve early-game playability.
- Fixed: Shift-building on Gleba and other planets no longer requires the player to have
manually placed concrete there first. All banned tiles now have default_cover_tile = "concrete"
so the engine always has a fallback cover tile on any fresh planet visit.
- Removed: Dead [errors] locale keys that were defined but never used by the mod
- Bumped minimum base dependency from 1.1 to 2.0