Flare Stack for 2.0


Adds structures to dispose of unwanted items and fluids.

Content
16 days ago
2.0
7.04K
Fluids Manufacturing

g Here's a fix for the graphics

19 days ago

Just found this and had already fixed the mod for myself so I've taken your entities.lua file and added my fixes to get the graphics working again.
https://pastebin.com/XT3cW4SE

19 days ago

Can confirm, fix works a treat!

19 days ago
(updated 19 days ago)

could not get it to work with pyanodon , so i fixed the data-final-fixed.lua

replace line 43 to line 71 with this

-- generates a recipe to incinerate the specified non-fluid prototype
function incinerateRecipe(item, category, craft_category)
if type(item) ~= "table" or not item.name then
log("Warning: 'item' is not a valid table or is missing a name in category " .. tostring(category))
return -- Exit the function if item is not a table or if name is missing
end

local newicons = get_icons(item)
table.insert(newicons, no_icon)
data:extend({
{
type = "recipe",
name = category.."-"..item.name.."-incineration",
category = craft_category,
enabled = true,
hidden = true,
energy_required = 1,
ingredients =
{
{type = item.type, name = item.name, amount = 1}
},
results = {},
icons = newicons,
icon_size = 32,
subgroup = "fluid-recipes",
order = "zz[incineration]"
}
})
end

then i works

18 days ago

So, thanks but can be stupid but where do I add this? Like can't find the file and using the ingame mod portal any help would be great!

18 days ago

Navigate to the Mods Folder:

Go to your AppData folder, usually located at C:\Users\[YourUsername]\AppData.
Navigate to AppData\Roaming\Factorio\mods.

Extract the Mod Files:

Locate the mod file (e.g., flare_stack.zip) and unzip it.
Inside the unzipped folder, find data-final-fixed.Lua.

Open the Lua File:

Open data-final-fixed.lua using Notepad++ or any code editor that displays line numbers.

Edit Lines 43 to 71:

Scroll to line 43 and select the lines up to line 71.
Replace these lines with the new code you need to insert.

Save and Zip the Mod:

Save the changes in Notepad++.
Zip the files back to the original format, if required.

Test in Factorio:

Launch Factorio and check if the mod changes are applied correctly.

I would highly recommend not to do this if you need help with this :)

18 days ago
(updated 18 days ago)

Its quite safe to mess around with smaller mods like this one as long as you keep a backup of your save. Most things will just throw an error. Absolute worst case is you can delete a bunch of buildings/items from the game when you load the save, but that's what the backup is for.

Unless you know what you're doing however, I would strongly advise against altering bigger mods like most things by Earendel/angelbobs/pyanodon etc. because you may inadvertently break something that won't show up for 100 hours and you might not have the ability to fix it, and its not the mod authors problem in that case since you would be the one who broke things.

This mods name in the %appdata%/Factorio/mods folder is: Flare_Stack_SA_2.3.1.zip
Side note: Entering %appdata% in the address bar of windows explorer is a shortcut to C:\Users\[your username]\AppData\Roaming

To make things a little easier here's the entire data-final-fixes.lua with goakiller900's fix applied:
data-final-fixes.lua: https://pastebin.com/QPBguPs6

And my entities fix goes into this file:
prototypes/entities.lua: https://pastebin.com/XT3cW4SE

You can delete everything in those files and just paste the replacements in.

17 days ago
(updated 17 days ago)

pre fixed version here

https://mods.factorio.com/mod/Flare_Stack_Goa

same as main mod if the mainmod updates iam deleting my version

16 days ago

I hadn't checked the mod page in a few days, but I appreciate the efforts of everyone here. I updated this mod with the fixes mentioned to get the graphics working, and so that it works better with other mods like Pyanodon.

16 days ago

Ahahah you've beaten me to releasing this 2.0 version.

I too modified the original until it all works.

I'll check your version and see if I can give suggestions.

15 days ago

perhaps we should pool our code and make one single mod :) ?

14 days ago

I hadn't checked the mod page in a few days, but I appreciate the efforts of everyone here. I updated this mod with the fixes mentioned to get the graphics working, and so that it works better with other mods like Pyanodon.

Still not getting graphics on Mac.

14 days ago

YES PLEASE POOL THE CODE.

there are three mods rn and that is too many.

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