Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Version: 4.1.3 Date: 2022-07-19 Changes: - Fixed loading error with Space Exploration 0.6 (https://github.com/Choumiko/FARL/pull/112)
Version: 4.1.3 Date: ???? Changes:
Version: 4.1.2 Date: 2020-12-24 Bugfixes: - Fixed loading error with Industrial Revolution 2
Version: 4.1.1 Date: 2020-12-18 Bugfixes: - Fixed FARL not being able to start in Bulldozer/Maintenance mode when no custom blueprint was used
Version: 4.1.0 Date: 2020-11-23 Changes: - Updated for Factorio 1.1
Version: 4.0.7 Date: 2020-10-06 Bugfixes: - Changed default hotkey to Start/stop FARL to Control + A, to fix not being able to copy/paste while moving left
Version: 4.0.6 Date: 2020-10-04 Changes: - Added hotkeys to start/stop FARL (Shift + A) and toggle cruise control (Shift + C) - Added an option to use maximum speed when in cruise mode
Version: 4.0.5 Date: 2020-09-14 Changes: - FARL will now remove Krastorio 2 "biter creep" tiles and collect biomass Bugfixes: - Fixed error when resetting rail types
Version: 4.0.4 Date: 2020-08-28 Bugfixes: - Fixed curved rails being sleepy rails with Naked Rails mod active - Fixed error when removing Naked Rails mod - Fixed blueprints created from the settings UI not working
Version: 4.0.3 Date: 2020-08-24 Bugfixes: - Fixed FARL clearing/landfilling huge areas unless "Gridsize/Absolute reference point" is checked in the blueprints.
Version: 4.0.2 Date: 05. 07. 2020 Bugfixes: - Fixed error when placing landfill
Version: 4.0.1 Date: 08. 02. 2020 Bugfixes: - Fixed startup warnings
Version: 4.0.0 Date: 26. 01. 2020 Changes: - Updated for Factorio 0.18
Version: 3.1.16 Date: 26. 01. 2020 Changes: - Minor performance increase (filtered events)
Version: 3.1.15 Date: 09. 10. 2019 Bugfixes: - Fixed error when a pole couldn't be placed
Version: 3.1.14 Date: 15. 09. 2019 Bugfixes: - Fixed circular dependency with IndustrialRevolution and Multiple Unit Train Control
Version: 3.1.13 Date: 15. 09. 2019 Changes: - Added compatibility with IndustrialRevolution Bugfixes: - Raise event when creating ghosts
Version: 3.1.12 Date: 28. 07. 2019 Bugfixes: - Fixed error when parsing a blueprint with missing signals
Version: 3.1.11 Date: 19. 06. 2019 Changes: - Added tooltips to the "S" and "Read" buttons - removed the "Side of pole" option from the gui, added /farl_flipPoles command to toggle the setting Bugfixes: - Fixed startup error relating to sprite size
Version: 3.1.10 Date: 20. 05. 2019 Bugfixes: - Fixed an error related to ghost rails becoming invalid - Fixed unknown key for modded electric poles when reading blueprints
Version: 3.1.9 Date: 15. 05. 2019 Changes: - FARL now raises the script_raised_built and script_raised_destroy events when placing/removing entities - the remote calls add_entity_to_trigger, remove_entity_from_trigger and get_trigger_list no longer work
Version: 3.1.8 Date: 01. 05. 2019 Changes: - updated for Factorio 0.17.35
Version: 3.1.7 Date: 29. 04. 2019 Bugfixes: - fixed FARL creating wrong events when placing landfill/concrete - fixed FARL replacing concrete with wrong tiles - improved signal distance on diagonal tracks
Version: 3.1.6 Date: 18. 04. 2019 Bugfixes: - fixed gui conflict with BlueprintExtensions
Version: 3.1.5 Date: 09. 04. 2019 Bugfixes: - fixed errors when using Multiple Unit Train Control
Version: 3.1.4 Date: 05. 04. 2019 Bugfixes: - fixed crash in certain circumstances when updating to 3.1.3 - fixed shallow and mud water from Alien Biomes not being landfilled
Version: 3.1.3 Date: 01. 04. 2019 Changes: - added support for Multiple Unit Train Control mod Bugfixes: - fixed some signals being placed in the wrong direction (read blueprints in again)
Version: 3.1.2 Date: 29. 03. 2019 Bugfixes: - fixed entities not being added in maintenance/bulldozer mode - fixed coal not being collected when removing stone rocks
Version: 3.1.1 Date: 28. 03. 2019 Bugfixes: - fixed error with Multiple Unit Train Control mod
Version: 3.1.0 Date: 19. 03. 2019 Changes: - added option to remove cliffs, requires cliff explosives (defaults to true) - added console commands to read and clear blueprints, create vertical and diagonal blueprints (you have to be in a FARL for them to work) - /farl_read_bp /farl_clear_bp /farl_vertical_bp /farl_diagonal_bp Bugfixes: - fixed migration error when FARL module was disabled - fixed error when deconstructing an active FARL
Version: 3.0.1 Date: 05. 03. 2019 Bugfixes: - fixed tiles being replaced with grass in maintenance mode - fixed error when creating/saving a scenario
Version: 3.0.0 Date: 27. 02. 2019 Changes: - Updated for Factorio 0.17
Version: 2.1.2 Date: 04. 06. 2018 Changes: - Added mod setting to make red and green wires placed by FARL free (defaults to false) Bugfixes: - Fixed Dectorio landscape tiles being picked up by FARL
Version: 2.1.1 Date: 08. 04. 2018 Bugfixes: - Fixed parameter errors for on_built_tile event
Version: 2.1.0 Date: 26. 03. 2018 Changes: - Added support for NiceFill mod when using "bridge water" option - Added option to disable the FARL module Bugfixes: - Fixed autopilot not working with ghost driver - Fixed wierd interaction between Alien Biomes, Dectorio and FARL. Only blueprintable tiles will be removed in maintenance mode
Version: 2.0.4 Date: 29. 01. 2018 Bugfixes: - Fixed settings not being saved - Fixed some errors in Bulldozer/Maintenance mode
Version: 2.0.3 Date: 19. 01. 2018 Bugfixes: - Fixed poles not being placed correctly when driving diagonally Changes: - Added option to display a message when using the hotkey to toggle between automatic and manual mode
Version: 2.0.2 Date: 13. 01. 2018 Bugfixes: - Fixed errors with autopilot
Version: 2.0.1 Date: 13. 12. 2017 Changes: - Updated for Factorio 0.16